Propuesta educativa para promover compromisos ambientales a través de los Objetivos de Desarrollo Sostenible en Bachillerato: el juego S.O.S Civilizaciones
{"title":"Propuesta educativa para promover compromisos ambientales a través de los Objetivos de Desarrollo Sostenible en Bachillerato: el juego S.O.S Civilizaciones","authors":"Ana González Robles, Mercedes Vázquez-Vílchez","doi":"10.25267/REV_EUREKA_ENSEN_DIVULG_CIENC.2022.V19.I1.1103","DOIUrl":null,"url":null,"abstract":"This paper describes the design and development of a educational resource based on game-based learning, a board game entitles S.O.S. Civilizaciones. Its goal is improving the knowledges of high school students in the environmental and social problems of twenty first century, using the Sustainable Development Goals (UN). Game challenges have been designed according to the 2o Bachelor curricullum of CTMA subject. Additionally, we showed how this resource could be also used to work transversal items of secondary school in 4o ESO classes. Two theoretical frameworks have been used to evaluate whether the resource design is useful to motivate students and create pro-environmental engagement.","PeriodicalId":44952,"journal":{"name":"Revista Eureka sobre Ensenanza y Divulgacion de las Ciencias","volume":"1 1","pages":""},"PeriodicalIF":1.2000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Revista Eureka sobre Ensenanza y Divulgacion de las Ciencias","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.25267/REV_EUREKA_ENSEN_DIVULG_CIENC.2022.V19.I1.1103","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 2
Abstract
This paper describes the design and development of a educational resource based on game-based learning, a board game entitles S.O.S. Civilizaciones. Its goal is improving the knowledges of high school students in the environmental and social problems of twenty first century, using the Sustainable Development Goals (UN). Game challenges have been designed according to the 2o Bachelor curricullum of CTMA subject. Additionally, we showed how this resource could be also used to work transversal items of secondary school in 4o ESO classes. Two theoretical frameworks have been used to evaluate whether the resource design is useful to motivate students and create pro-environmental engagement.