A Phenomenological Framework of Architectural Paradigms for the User-Centered Design of Virtual Environments

IF 2.4 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Multimodal Technologies and Interaction Pub Date : 2018-11-30 DOI:10.3390/MTI2040080
Matthew E. Gladden
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引用次数: 5

Abstract

In some circumstances, immersion in virtual environments with the aid of virtual reality (VR) equipment can create feelings of anxiety in users and be experienced as something “frightening”, “oppressive”, “alienating”, “dehumanizing”, or “dystopian”. Sometimes (e.g., in exposure therapy or VR gaming), a virtual environment is intended to have such psychological impacts on users; however, such effects can also arise unintentionally due to the environment’s poor architectural design. Designers of virtual environments may employ user-centered design (UCD) to incrementally improve a design and generate a user experience more closely resembling the type desired; however, UCD can yield suboptimal results if an initial design relied on an inappropriate architectural approach. This study developed a framework that can facilitate the purposeful selection of the most appropriate architectural approach by drawing on Norberg-Schulz’s established phenomenological account of real-world architectural modes. By considering the unique possibilities for structuring and experiencing space within virtual environments and reinterpreting Norberg-Schulz’s schemas in the context of virtual environment design, a novel framework was formulated that explicates six fundamental “architectural paradigms” available to designers of virtual environments. It was shown that the application of this framework could easily be incorporated as an additional step within the UCD process.
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以用户为中心的虚拟环境设计的建筑范式现象学框架
在某些情况下,借助虚拟现实(VR)设备沉浸在虚拟环境中可能会让用户产生焦虑感,并体验到“可怕”、“压抑”、“疏远”、“非人化”或“反乌托邦”的东西。有时(例如,在暴露疗法或VR游戏中),虚拟环境旨在对用户产生这种心理影响;然而,由于环境的不良建筑设计,这种影响也可能在无意中产生。虚拟环境的设计师可能会采用以用户为中心的设计(UCD)来逐步改进设计并生成更接近所期望类型的用户体验;然而,如果最初的设计依赖于不适当的架构方法,UCD可能会产生次优结果。本研究开发了一个框架,通过借鉴Norberg-Schulz对现实世界建筑模式的现象学描述,可以促进有目的地选择最合适的建筑方法。通过考虑在虚拟环境中构建和体验空间的独特可能性,并在虚拟环境设计的背景下重新解释Norberg-Schulz的模式,一个新的框架被制定出来,阐明了虚拟环境设计师可以使用的六种基本的“建筑范式”。结果表明,这一框架的应用可以很容易地作为UCD进程的一个附加步骤纳入其中。
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来源期刊
Multimodal Technologies and Interaction
Multimodal Technologies and Interaction Computer Science-Computer Science Applications
CiteScore
4.90
自引率
8.00%
发文量
94
审稿时长
4 weeks
期刊最新文献
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