Multi-objective linguistic-neutrosophic matrix game and its applications to tourism management

IF 1.1 Q3 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Journal of Dynamics and Games Pub Date : 2021-01-01 DOI:10.3934/jdg.2020031
Ankan Bhaumik, S. K. Roy, G. Weber
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引用次数: 30

Abstract

Game theory plays an important role in numerous decision-oriented real-life problems. Nowadays, many such problems are basically characterized by various uncertainties. Uncertainties come to happen due to decision makers' collection of data, intuition, assumption, judgement, behaviour, evaluation and lastly, due to the problem itself. Fuzzy concept with membership degree made an initialization towards the treatment of uncertainty, but it was not enough. Intuitionistic fuzzy concept was evolved concerning with both membership and non-membership degrees but failed to express reality more accurately. Then, neutrosophy logic was developed with a new degree in uncertainty, say, indeterminacy degree besides membership and non-membership degrees. Multi-objective optimization is an area of multiple-criteria decision making related with mathematical optimization problems involving more than one objective function to be optimized at the same time. Game theory (matrix game) problems with imprecise, vague information, like neutrosophic, can be formed with multiple objective functions. We develop and analyse a matrix game with multiple objectives, and solve the problem under a single-valued neutrosophic environment in linguistic approach. The main achievement of our study is that we here introduce a problem-oriented example to justify our designed methodologies with a successful real-life implications using linguistic neutrosophic data rather than crisp data as used in previous researches.
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多目标语言嗜中性矩阵博弈及其在旅游管理中的应用
博弈论在许多面向决策的现实问题中起着重要作用。如今,许多此类问题基本上都具有各种不确定性。不确定性的产生是由于决策者收集数据、直觉、假设、判断、行为、评估,最后是由于问题本身。具有隶属度的模糊概念对不确定度的处理进行了初始化,但这还不够。同时考虑隶属度和非隶属度的直觉模糊概念不能更准确地表达现实。然后,中性逻辑在隶属度和非隶属度之外又增加了一个新的不确定度,即不确定度。多目标优化是涉及多个目标函数同时优化的数学优化问题的多准则决策领域。博弈论(矩阵博弈)问题具有不精确的,模糊的信息,如中性的,可以形成多个目标函数。我们开发和分析了一个多目标矩阵博弈,并在单值中性环境下用语言学方法解决了这个问题。我们研究的主要成果是,我们在这里引入了一个面向问题的例子来证明我们设计的方法是成功的现实意义,使用语言中性数据,而不是像以前的研究那样使用清晰的数据。
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来源期刊
Journal of Dynamics and Games
Journal of Dynamics and Games MATHEMATICS, INTERDISCIPLINARY APPLICATIONS-
CiteScore
2.00
自引率
0.00%
发文量
26
期刊介绍: The Journal of Dynamics and Games (JDG) is a pure and applied mathematical journal that publishes high quality peer-review and expository papers in all research areas of expertise of its editors. The main focus of JDG is in the interface of Dynamical Systems and Game Theory.
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