Á. Rodríguez-Miranda, J. M. Valle Melón, J. Korro Bañuelos, G. Elorriaga Aguirre
{"title":"Interactive virtual representation of the disappeared convent of El Carmen (Logroño) generated from a paper craft model","authors":"Á. Rodríguez-Miranda, J. M. Valle Melón, J. Korro Bañuelos, G. Elorriaga Aguirre","doi":"10.4995/VAR.2021.14038","DOIUrl":null,"url":null,"abstract":"The concept of mock-up, which share with the drawing the expressive synthesis for the analysis of the form and architectural evolution, is an invaluable asset for the preservation of the heritage. On the occasion of the 175 th anniversary of the Praxedes Mateo Sagasta’s secondary school of Logrono (Spain) an exhibition about the history of the institution was organized at the premises of the Library of La Rioja. The current school building became operational in 1900 and was built on the former site of a Carmelite convent. It is noted that the existing rooms of the convent were the first location for the school, after the expropriations of religious communities during the mid-nineteen century. For the benefit of the aforementioned exhibition, it was deemed interesting to generate a three-dimensional (3D) virtual reconstruction of the buildings of the convent to show how it would have looked. However, the scarcity of the contemporary graphic information was a challenge, so it was decided to generate the virtual reconstruction from a paper craft model created by the librarian of the secondary school as a result of his research on this matter during the last years. This text describes the 3D modelling of that cut-out element by means of monoscopic photogrammetry (perspective drawing) and the use of non-realistic rendering based on the appearance of the paper mock-up (and not trying to recreate the real image of the buildings) so as to provide a suggestive view of the convent and create interactive exhibition items. Moreover, the text deals with the long-term preservation and the improvement of the re-use of the 3D models. The former by resorting to institutional repositories —from which users can download the full detailed versions— and the latter employing versions able to be visualized in 3D warehouses (such as Sketchfab ) and augmented reality (AR) applications.","PeriodicalId":44206,"journal":{"name":"Virtual Archaeology Review","volume":null,"pages":null},"PeriodicalIF":1.6000,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Virtual Archaeology Review","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4995/VAR.2021.14038","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ARCHAEOLOGY","Score":null,"Total":0}
引用次数: 3
Abstract
The concept of mock-up, which share with the drawing the expressive synthesis for the analysis of the form and architectural evolution, is an invaluable asset for the preservation of the heritage. On the occasion of the 175 th anniversary of the Praxedes Mateo Sagasta’s secondary school of Logrono (Spain) an exhibition about the history of the institution was organized at the premises of the Library of La Rioja. The current school building became operational in 1900 and was built on the former site of a Carmelite convent. It is noted that the existing rooms of the convent were the first location for the school, after the expropriations of religious communities during the mid-nineteen century. For the benefit of the aforementioned exhibition, it was deemed interesting to generate a three-dimensional (3D) virtual reconstruction of the buildings of the convent to show how it would have looked. However, the scarcity of the contemporary graphic information was a challenge, so it was decided to generate the virtual reconstruction from a paper craft model created by the librarian of the secondary school as a result of his research on this matter during the last years. This text describes the 3D modelling of that cut-out element by means of monoscopic photogrammetry (perspective drawing) and the use of non-realistic rendering based on the appearance of the paper mock-up (and not trying to recreate the real image of the buildings) so as to provide a suggestive view of the convent and create interactive exhibition items. Moreover, the text deals with the long-term preservation and the improvement of the re-use of the 3D models. The former by resorting to institutional repositories —from which users can download the full detailed versions— and the latter employing versions able to be visualized in 3D warehouses (such as Sketchfab ) and augmented reality (AR) applications.
期刊介绍:
Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.