Experiencing Virtual Social Enterprise Media Architectures

Lene Pettersen
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引用次数: 1

Abstract

This article addresses knowledge professionals’ experiences of being in and using social enterprise media, which is characterized by a social, people-centric, dynamic and non-hierarchical information architecture. Rather than studying the social enterprise media from a typical STS-perspective in terms of ‘scripts’, ‘antiprogram’, or as ‘configuring design processes based on the user’, the paper direct its analytical lens to the users’ experiences, practices and routines when they are making sense of the virtual space in social enterprise media. As theoretical framework, unexplored corners of structuration theory where Giddens (1979, 1984) discusses spatiality (place) and temporality (time), where Giddens is inspired by the philosopher Wittgenstein (1972), the micro-sociologist Goffman (1959), and the time-geographer Hagerstrand (1975, 1978) are employed. With this approach, dynamic social processes are included in our studies of technology. Qualitative insights from a comprehensive and longitudinal case study of a multinational organization with entities in Europe, North Africa and the Middle East were used in order to get an in-depth understanding of how people experienced using virtual and social architectural spaces. The findings show that the social architecture and people-centric model in the virtual space in social enterprise media does not provide an intuitive spatial sense, nor does it provide logics that correspond with known and familiar logics or established communication and interaction practices among employees. Key features in social enterprise media (e.g., transparency) collide with how space is constructed in the physical world and with the logics at play in offline conversations and social interactions (e.g. turn-taking in conversations or the opportunity to withdraw from conversations).
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体验虚拟社会企业媒体架构
本文介绍了知识专业人员在社会企业媒体中的经历和使用经验,社会企业媒体的特点是社会的、以人为中心的、动态的和非分层的信息架构。本文不是从典型的sts视角,从“脚本”、“反程序”或“基于用户配置设计过程”的角度来研究社会企业媒体,而是将其分析视角指向用户在理解社会企业媒体虚拟空间时的体验、实践和惯例。作为理论框架,结构理论中未被探索的角落,吉登斯(1979,1984)讨论了空间性(地点)和时间性(时间),吉登斯受到哲学家维特根斯坦(1972)、微观社会学家戈夫曼(1959)和时间地理学家哈格斯特兰德(1974,1978)的启发。通过这种方法,动态的社会过程包含在我们的技术研究中。为了深入了解人们如何使用虚拟和社会建筑空间的体验,使用了对欧洲,北非和中东的跨国组织实体的全面和纵向案例研究的定性见解。研究结果表明,社会企业媒体虚拟空间中的社会架构和以人为本的模型没有提供直观的空间感,也没有提供与已知和熟悉的逻辑相对应的逻辑,也没有提供与员工之间既定的沟通和互动实践相对应的逻辑。社会企业媒体的关键特征(例如,透明度)与物理世界中的空间构造方式以及离线对话和社交互动中的逻辑(例如,对话中的轮流或退出对话的机会)相冲突。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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