Remote contextmapping and prototyping during lockdown, a case study

Pub Date : 2021-12-20 DOI:10.55612/s-5002-050-001
Wies van Nifterik, F. S. Visser, Jeroen van Erp
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引用次数: 3

Abstract

In co-design, solutions are generated to serve people’s needs, short term and/or long term, through their involvement in parts of the design process. Methods like contextmapping and explorative prototyping serve these participatory processes. They help designers to step into the users’ shoes, to explore design solutions from and with their perspectives. In circumstances where contact with users is restricted, such as the recent lockdowns, user involvement is hindered and we need to find alternative ways to proceed with involving users in design processes. Instead of focussing on what is impossible because of the restrictions, we focussed on the opportunities it can bring. This paper shows that co-design is possible in times of a lockdown by deploying users in the role of co-explorer, creating ownership among users, using digital means, and obtaining an opportunity-oriented mindset.
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锁定期间的远程上下文映射和原型,一个案例研究
在协同设计中,解决方案的产生是为了满足人们的短期和/或长期需求,通过他们参与部分设计过程。情境映射和探索性原型等方法服务于这些参与性过程。他们帮助设计师站在用户的角度,从用户的角度探索设计解决方案。在与用户接触受到限制的情况下,例如最近的封锁,阻碍了用户的参与,我们需要找到其他方法来继续让用户参与设计过程。我们没有把注意力集中在由于限制而不可能实现的事情上,而是集中在它能带来的机会上。本文表明,在封锁时期,通过将用户部署为共同探索者,在用户之间创建所有权,使用数字手段以及获得以机会为导向的心态,共同设计是可能的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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