Inducing Flow In Board Games Through Augmented Audio

Pub Date : 2023-03-15 DOI:10.55612/s-5002-056-005
André Sousa, Eduardo Magalhães, João Jacob
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Abstract

Games provide high levels of enjoyment and fun through closed systems with concrete objectives. These characteristics enhance a state of concentration known as flow. Many modern board games provide good gaming experiences. However, it is possible to use various resources to further enhance the experience. This study proposes that augmented audio technology can be used to induce flow during a board game playthrough. For this purpose, a prototype was developed to be tested with the board game Rising Sun. The main concept behind this approach was to deliver to the players real time sonic feedback through an augmented sound environment mapped to in game actions, by triggering spatialized contextual sound events related to the user’s in-game actions and game phases. A study was conducted using the aforementioned prototype to validate the proposal, and the results have shown that augmented audio may induce the state of flow.
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通过增强音频诱导桌面游戏的心流
游戏通过带有具体目标的封闭系统提供高水平的乐趣。这些特征增强了一种被称为心流的专注状态。许多现代桌面游戏提供了良好的游戏体验。但是,可以使用各种资源来进一步增强体验。本研究提出,增强音频技术可用于在棋盘游戏过程中诱导心流。为此,开发了一个原型,用棋盘游戏《旭日东升》进行测试。这种方法背后的主要概念是,通过映射到游戏动作的增强声音环境,触发与用户的游戏动作和游戏阶段相关的空间化上下文声音事件,向玩家传递实时声音反馈。使用上述原型进行了一项研究来验证该建议,结果表明增强音频可能会诱导心流状态。
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