Children with Motor Impairments Play a Kinect Learning Game: First Findings from a Pilot Case in an Authentic Classroom Environment

Pub Date : 2013-12-20 DOI:10.55612/s-5002-019-007
S. Retalis, Michalis Boloudakis, Giannis Altanis, Nikos Nikou
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引用次数: 68

Abstract

This paper presents the first very positive findings from an empirical study about the effectiveness of the use of a Kinect learning game for children with gross motor skills problems and motor impairments. This game follows the principles of a newly presented approach, called Kinems, which advocates that special educators and therapists should use learning games that via embodied touchless interaction – thanks to the Microsoft Kinect camera- children with dyspraxia and other related disorders such as autism, Asperger’s Syndrome, and Attention Deficit Disorder, can improve related skills. Several Kinems games have been proposed (http://www.kinems.com). These games are innovative and are played with hand and body gestures. Kinems suggests that games should be highly configurable so that a teacher can modify the settings (e.g. difficult level, time settings, etc.) for the individual needs of each child. Also, a teacher should have access to kinetic and learning analytics of the child’s interaction progress and achievements should be safely stored and vividly presented.
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运动障碍儿童玩Kinect学习游戏:真实课堂环境中试点案例的初步发现
本文介绍了一项实证研究的第一个非常积极的发现,该研究是关于使用Kinect学习游戏对有大肌肉运动技能问题和运动障碍的儿童的有效性。这款游戏遵循了一种名为Kinems的新方法的原则,该方法提倡特殊教育者和治疗师应该使用学习游戏,通过非接触式互动(感谢微软Kinect摄像头),患有运动障碍和其他相关疾病(如自闭症、阿斯伯格综合症和注意力缺陷障碍)的儿童可以提高相关技能。一些Kinems游戏已经被提议(http://www.kinems.com)。这些游戏很有创意,用手和身体的手势来玩。Kinems建议游戏应该是高度可配置的,这样老师就可以根据每个孩子的个人需求修改设置(如难度、时间设置等)。此外,教师应该有机会获得动态和学习分析的孩子的互动进展和成就应该安全地存储和生动地呈现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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