The influence of numerical variability in small-sided games on youth football goalkeepers’ tactical-technical behaviour

Q2 Health Professions Human Movement Pub Date : 2022-01-01 DOI:10.5114/hm.2022.110125
Honorato Sousa, É. Gouveia, H. Sarmento, Romualdo Caldeira, A. Marques, Helder Lopes, A. Ihle
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Abstract

Purpose. The main purpose of this study was to investigate changes in the tactical-technical behaviour of football goalkeepers (GKs) across 5 small-sided games (SSGs) formats with temporary numerical variability. Methods. The sample involved 4 male under-17 GKs from the same team aged 16.1 ± 0.52 years. Three sessions were held on 3 different days to collect information. On each day, the 10-minute SSGs exercise with temporary numerical variability was repeated twice. The numerical ratio of players changed every 2 minutes without interrupting the practice. The exercise always started with a situation of 3 vs. 3 + GK (‘+ GK’ for both teams in each format), going through 4 vs. 3 + GK, 5 vs. 3 + GK, 3 vs. 4 + GK, and 3 vs. 5 + GK. Results. The 3 vs. 3 + GK format and the numeric superiority by 1 and 2 (4 vs. 3 + GK and 5 vs. 3 + GK) induced fewer defensive tasks in comparison with numeric inferiority (3 vs. 4 + GK and 3 vs. 5 + GK). From an offensive perspective, 3 vs. 3 + GK caused more offensive tasks in comparison with numeric superiority by 1 and 2 (4 vs. 3 + GK and 5 vs. 3 + GK). However, the game formats in numeric inferiority (3 vs. 4 + GK and 3 vs. 5 + GK) induced more offensive tasks. Conclusions. This study suggests the use of temporary numerical variability SSGs to increase offensive and defensive GK tactical-technical behaviour.
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小型比赛中数值变异性对青少年足球守门员战术技术行为的影响
目的。本研究的主要目的是调查足球守门员(GKs)在5种具有临时数值变化的小边比赛(ssg)格式中的战术技术行为的变化。方法。研究对象为4名17岁以下的男性,年龄为16.1±0.52岁。在3个不同的日子举行了3次会议以收集资料。每天重复两次具有临时数值变化的10分钟ssg练习。在不中断练习的情况下,球员的数字比例每2分钟改变一次。练习总是从3对3 + GK(两队在每种赛制中都是“+ GK”)开始,然后是4对3 + GK、5对3 + GK、3对4 + GK和3对5 + GK。结果。与数字劣势(3对4 + GK和3对5 + GK)相比,3对3 + GK和3对5 + GK的3对3 + GK和3对5 + GK)的3对3 + GK格式和1对2的数字优势诱导较少的防御任务。从进攻角度来看,3对3 + GK比1和2的数字优势(4对3 + GK和5对3 + GK)带来了更多的进攻任务。然而,数字劣势的游戏形式(3 vs. 4 + GK和3 vs. 5 + GK)诱导了更多的攻击性任务。结论。本研究建议使用临时数值变异性ssg来增加进攻和防守GK的战术技术行为。
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来源期刊
Human Movement
Human Movement Health Professions-Physical Therapy, Sports Therapy and Rehabilitation
CiteScore
2.50
自引率
0.00%
发文量
44
审稿时长
15 weeks
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