Predicting rock-paper-scissors choices based on single-trial EEG signals.

IF 1.3 4区 心理学 Q3 PSYCHOLOGY, MULTIDISCIPLINARY PsyCh journal Pub Date : 2024-02-01 Epub Date: 2023-10-31 DOI:10.1002/pchj.688
Zetong He, Lidan Cui, Shunmin Zhang, Guibing He
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Abstract

Decision prediction based on neurophysiological signals is of great application value in many real-life situations, especially in human-AI collaboration or counteraction. Single-trial analysis of electroencephalogram (EEG) signals is a very valuable step in the development of an online decision-prediction system. However, previous EEG-based decision-prediction methods focused mainly on averaged EEG signals of all decision-making trials to predict an individual's general decision tendency (e.g., risk seeking or aversion) over a period rather than on a specific decision response in a single trial. In the present study, we used a rock-paper-scissors game, which is a common multichoice decision-making task, to explore how to predict participants' single-trial choice with EEG signals. Forty participants, comprising 20 females and 20 males, played the game with a computer player for 330 trials. Considering that the decision-making process of this game involves multiple brain regions and neural networks, we proposed a new algorithm named common spatial pattern-attractor metagene (CSP-AM) to extract CSP features from different frequency bands of EEG signals that occurred during decision making. The results showed that a multilayer perceptron classifier achieved an accuracy significantly exceeding the chance level among 88.57% (31 of 35) of participants, verifying the classification ability of CSP features in multichoice decision-making prediction. We believe that the CSP-AM algorithm could be used in the development of proactive AI systems.

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基于单次试验脑电图信号预测岩石剪刀的选择。
基于神经生理学信号的决策预测在许多现实生活中具有很大的应用价值,尤其是在人类人工智能协作或对抗中。脑电图(EEG)信号的单次试验分析是开发在线决策预测系统的一个非常有价值的步骤。然而,以前基于EEG的决策预测方法主要关注所有决策试验的平均EEG信号,以预测个体在一段时间内的总体决策倾向(例如,风险寻求或厌恶),而不是单个试验中的特定决策反应。在本研究中,我们使用石头剪刀游戏(一种常见的多选择决策任务)来探索如何利用脑电图信号预测参与者的单一试验选择。40名参与者,包括20名女性和20名男性,与一名电脑玩家进行了330次测试。考虑到该游戏的决策过程涉及多个大脑区域和神经网络,我们提出了一种新的算法,称为公共空间模式吸引子元基因(CSP-AM),以从决策过程中发生的脑电信号的不同频带中提取CSP特征。结果表明,多层感知器分类器在88.57%(35人中的31人)的参与者中获得了显著超过机会水平的准确率,验证了CSP特征在多选择决策预测中的分类能力。我们相信CSP-AM算法可以用于开发主动式人工智能系统。
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来源期刊
PsyCh journal
PsyCh journal PSYCHOLOGY, MULTIDISCIPLINARY-
CiteScore
2.70
自引率
12.50%
发文量
109
期刊介绍: PsyCh Journal, China''s first international psychology journal, publishes peer‑reviewed research articles, research reports and integrated research reviews spanning the entire spectrum of scientific psychology and its applications. PsyCh Journal is the flagship journal of the Institute of Psychology, Chinese Academy of Sciences – the only national psychology research institute in China – and reflects the high research standards of the nation. Launched in 2012, PsyCh Journal is devoted to the publication of advanced research exploring basic mechanisms of the human mind and behavior, and delivering scientific knowledge to enhance understanding of culture and society. Towards that broader goal, the Journal will provide a forum for academic exchange and a “knowledge bridge” between China and the World by showcasing high-quality, cutting-edge research related to the science and practice of psychology both within and outside of China. PsyCh Journal features original articles of both empirical and theoretical research in scientific psychology and interdisciplinary sciences, across all levels, from molecular, cellular and system, to individual, group and society. The Journal also publishes evaluative and integrative review papers on any significant research contribution in any area of scientific psychology
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