A Scoping Review of the Metaverse for Software Engineering Education: Overview, Challenges, and Opportunities

Presence Pub Date : 2022-12-01 DOI:10.1162/pres_a_00371
Filipe A. Fernandes;Cláudia M. L. Werner
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引用次数: 5

Abstract

In the Software Engineering Education (SEE) context, virtual worlds have been used in order to improve learning outcomes. However, there is a gap in the literature in order to characterize the use of the Metaverse for SEE. The objective of this work is to characterize the state of the art of virtual worlds in SEE and provide research opportunities and challenges to fill the limitations found. We conducted a systematic literature review, and we established 8 research questions that guided the study, as well as performed data extraction. We report on 17 primary studies that deal mostly with immersive experiences in SEE. The results show some limitations: few Software Engineering (SE) topics are covered; most applications simulate environments and do not explore new ways of viewing and interacting; there is no interoperability between virtual worlds; learning analysis techniques are not applied; and biometric data are not considered in the validations of the studies. Although there are virtual worlds for SEE, the results indicate the need to develop mechanisms in order to support the integration between virtual worlds. Therefore, based on the findings of the review, we established a set of components grouped by 5 layers to enable the Metaverse for SEE through fundamental requirements. We hope that this work can motivate promising research in order to foster immersive learning experiences in SE through the Metaverse.
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软件工程教育的元宇宙综述:综述、挑战和机遇
在软件工程教育(SEE)的背景下,虚拟世界已经被用来提高学习效果。然而,在描述元宇宙在SEE中的使用方面,文献中存在空白。这项工作的目的是描述SEE中虚拟世界的艺术现状,并提供研究机会和挑战来填补所发现的局限性。我们进行了系统的文献综述,确定了指导研究的8个研究问题,并进行了数据提取。我们报告了17项主要涉及SEE沉浸式体验的初步研究。结果显示了一些局限性:很少涉及软件工程(SE)主题;大多数应用程序模拟环境,不探索新的查看和交互方式;虚拟世界之间没有互操作性;没有应用学习分析技术;在研究的验证中没有考虑生物特征数据。尽管SEE有虚拟世界,但研究结果表明,需要开发机制来支持虚拟世界之间的集成。因此,根据审查结果,我们建立了一组按5层分组的组件,以通过基本要求实现SEE的Metaverse。我们希望这项工作能够激励有前景的研究,通过元宇宙培养SE中的沉浸式学习体验。
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