Localization and Prediction of Visual Targets' Position in Immersive Virtual Reality

Presence Pub Date : 2022-12-01 DOI:10.1162/pres_a_00373
Nicolò Dozio;Ludovico Rozza;Marek S. Lukasiewicz;Alessandro Colombo;Francesco Ferrise
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Abstract

Modern driver-assist and monitoring systems are severely limited by the lack of a precise understanding of how humans localize and predict the position of neighboring road users. Virtual Reality (VR) is a cost-efficient means to investigate these matters. However, human perception works differently in reality and in immersive virtual environments, with visible differences even between different VR environments. Therefore, when exploring human perception, the relevant perceptive parameters should first be characterized in the specific VR environment. In this paper, we report the results of two experiments that were designed to assess localization and prediction accuracy of static and moving visual targets in a VR setup developed using broadly available hardware and software solutions. Results of the first experiment provide a reference measure of the significant effect that distance and eccentricity have on localization error for static visual targets, while the second experiment shows the effect of time variables and contextual information on the localization accuracy of moving targets. These results provide a solid basis to test in VR the effects of different ergonomics and driver-vehicle interaction designs on perception accuracy.
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沉浸式虚拟现实中视觉目标位置的定位与预测
由于缺乏对人类如何定位和预测相邻道路使用者位置的精确理解,现代驾驶员辅助和监控系统受到严重限制。虚拟现实(VR)是研究这些问题的一种成本效益高的手段。然而,人类感知在现实和沉浸式虚拟环境中的工作方式不同,即使在不同的VR环境之间也存在明显差异。因此,在探索人类感知时,应首先在特定的VR环境中表征相关的感知参数。在本文中,我们报告了两个实验的结果,这两个实验旨在评估使用广泛可用的硬件和软件解决方案开发的VR设置中静态和运动视觉目标的定位和预测精度。第一个实验的结果为距离和偏心率对静态视觉目标定位误差的显著影响提供了参考测量,而第二个实验显示了时间变量和上下文信息对运动目标定位精度的影响。这些结果为在虚拟现实中测试不同人机工程学和人机交互设计对感知准确性的影响提供了坚实的基础。
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