Revolutionary and Evolutionary Technology Design Processes in Location-Based Interactions

IF 0.2 Q4 COMPUTER SCIENCE, CYBERNETICS International Journal of Mobile Human Computer Interaction Pub Date : 2015-01-01 DOI:10.4018/ijmhci.2015010104
E. FitzGerald, A. Adams
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引用次数: 2

Abstract

Development and deployment of location-based systems is a key consideration in the design of new mobile technologies. Critical to the design process is to understand and manage the expectations of stakeholders including funders, research partners and end users for these systems. In particular, the way in which expectations impact upon technology development choices between small-scale, 'high tech' innovations or larger scalable solutions. This paper describes the differences in a revolutionary design process for 'high tech' prototypes or catwalk technologies versus an evolutionary design process for scalable or pret-a-porter systems, as exemplified in two location-based mobile interaction case studies. One case study exemplifies a revolutionary design process and resultant system, and the other an evolutionary design process and system. The use of these case studies is a clear natural progression from the paper that first described the concept of 'catwalk technologies' Adams et al, 2013, which itself drew upon research that used mobile devices for outdoor 'in the wild' locations. This paper presents a set list of fifteen heuristic guidelines based upon an analysis of these case studies. These heuristics present characteristics and key differences between the two types of design process. This paper provides a key reference point for researchers, developers and the academic community as a whole, when defining a project rationale for designing and developing technical systems. In addition, we refer to the role of the researcher/research team in terms of guiding and managing stakeholder and research team expectations and how this relates to the planning and deployment of catwalk or pret-i-porter technologies. Lastly, we state how this research has vital implications for planning and enacting interventions and sequences of interactions with stakeholders and, crucially, in the planning of future research projects.
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基于位置交互的革命性和进化技术设计过程
基于位置的系统的开发和部署是设计新的移动技术的关键考虑因素。设计过程的关键是理解和管理利益相关者(包括资助者、研究合作伙伴和最终用户)对这些系统的期望。特别是,在小规模的“高科技”创新或更大的可扩展解决方案之间,期望对技术开发选择的影响方式。本文描述了“高科技”原型或t台技术的革命性设计过程与可扩展或预制搬运系统的进化设计过程的区别,如两个基于位置的移动交互案例研究所示。一个案例研究举例说明了一个革命性的设计过程和由此产生的系统,另一个案例研究举例说明了一个进化的设计过程和系统。这些案例研究的使用是Adams等人2013年首次描述“t台技术”概念的论文的一个明显的自然进展,该论文本身借鉴了在户外“野外”地点使用移动设备的研究。本文在分析这些案例研究的基础上,提出了一套15条启发式准则。这些启发式展示了两种设计过程的特点和关键区别。本文为研究人员、开发人员和整个学术界在定义设计和开发技术系统的项目原理时提供了一个关键的参考点。此外,我们还提到了研究人员/研究团队在指导和管理利益相关者和研究团队期望方面的作用,以及这与t台或预制搬运工技术的规划和部署之间的关系。最后,我们陈述了这项研究如何对规划和制定干预措施以及与利益相关者的互动顺序,以及至关重要的是,对未来研究项目的规划具有重要意义。
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来源期刊
CiteScore
4.70
自引率
0.00%
发文量
5
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