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Embodying a Virtual Agent in a Self-Driving Car 在自动驾驶汽车中体现虚拟代理
Q3 Computer Science Pub Date : 2023-09-21 DOI: 10.4018/ijmhci.330542
Clarisse Lawson-Guidigbe, Nicolas Louveton, Kahina Amokrane-Ferka, Benoît Le Blanc, Jean-Marc André
This article considers the visual appearance of a virtual agent designed to take over the driving task in a highly automated car, to answer the question of which visual appearance is appropriate for a virtual agent in a driving role. The authors first selected five models of visual appearance thanks to a picture sorting procedure (N = 19). Then, they conducted a survey-based study (N = 146) using scales of trust, anthropomorphism, and likability to assess the appropriateness of those five models from an early-prototyping perspective. They found that human and mechanical-human models were more trusted than other selected models in the context of highly automated cars. Instead, animal and mechanical-animal ones appeared to be less suited to the role of a driving assistant. Learnings from the methodology are discussed, and suggestions for further research are proposed.
本文考虑了在高度自动化的汽车中接管驾驶任务的虚拟代理的视觉外观,以回答哪个视觉外观适合扮演驾驶角色的虚拟代理的问题。作者首先通过图片排序程序选择了5个视觉外观模型(N = 19)。然后,他们进行了一项基于调查的研究(N = 146),使用信任、拟人化和亲和力量表,从早期原型的角度评估这五种模型的适当性。他们发现,在高度自动化的汽车环境中,人类模型和机械-人类模型比其他选定的模型更受信任。相反,动物和机械动物似乎不太适合担任驾驶助理的角色。讨论了该方法的经验教训,并提出了进一步研究的建议。
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引用次数: 0
Predictors of Usability of a Mobile Intelligent Agent Information Provider for College Students 大学生移动智能代理信息提供者可用性的预测因素
IF 1.6 Q3 Computer Science Pub Date : 2023-05-02 DOI: 10.4018/ijmhci.322457
R. Bringula, Janszen Kiel L. Jose, Arnelle T. Lardizabal, John Raymon D. Lizaso
This study determined the factors that influenced the usability of a mobile-based intelligent agent called “AskRed.” The design-related factors were evaluated in terms of performance, accuracy, responsiveness, aesthetics, and completeness. The usability of the software was determined in terms of satisfaction and intention to re-use the software. The software received favorable ratings from the students. Experts' software evaluation recommended strengthening the design of the intelligent agent in terms of security, performance, completeness, and ease-of-use. Multiple regression analyses showed that performance and completeness influenced satisfaction and intention to re-use. Aesthetics and responsiveness influenced satisfaction but not intention to re-use. Responsiveness had a negative impact on satisfaction. The predictive powers of the regression equations are 58% and 73%. This study provided empirical evidence on the predictors of usability of an intelligent agent used in a university setting.
这项研究确定了影响手机智能代理“AskRed”可用性的因素。设计相关因素在性能、准确性、响应性、美观性和完整性方面进行评估。软件的可用性是根据软件的满意度和重用意图来确定的。该软件得到了学生们的好评。专家的软件评估建议在安全性、性能、完整性和易用性方面加强智能代理的设计。多元回归分析表明,性能和完整性影响满意度和重用意图。美学和反应性影响满意度,但不影响重复使用的意图。响应性对满意度有负向影响。回归方程的预测能力分别为58%和73%。本研究为大学环境中使用的智能代理的可用性预测提供了经验证据。
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引用次数: 0
Comparing Scales for the Assessment of Visual Aesthetics of Mobile GUIs Through Human Judgments 基于人类判断的移动用户界面视觉美学评价量表比较
IF 1.6 Q3 Computer Science Pub Date : 2022-01-01 DOI: 10.4018/ijmhci.313028
Adriano Luiz de Souza Lima, Christiane Gresse von Wangenheim, A. Borgatto
Visual aesthetics is a success criterion for mobile apps. Despite considerable research on graphical user interface (GUI) assessments, there is a lack of studies investigating the reliability and validity of scale types on visual aesthetics as a unidimensional construct. In this study, 208 subjects were divided into four groups, each using a different rating scale and the VisAWI-S questionnaire as the golden standard, to assess the visual aesthetics of nine mobile GUIs. As a result, all scales showed excellent inter-rater reliability and good agreement. Seven-point scales resulted in slightly higher intra-rater reliability than those with five points, but agreement was lower using five-point Likert scales. All scales have shown to be valid compared with VisAWI-S and presented strong correlations pairwise. Results indicate that any of these scales are suitable to assess mobile GUI visual aesthetics reliably and validly as long as response quality is analyzed. This work supports the adoption of single-item questionnaires reducing effort and time, especially in large-scale assessment designs.
视觉美学是手机应用的成功标准。尽管对图形用户界面(GUI)评估进行了大量研究,但缺乏对视觉美学作为一维结构的尺度类型的可靠性和有效性的研究。在本研究中,208名受试者被分为四组,每组使用不同的评分量表,并以VisAWI-S问卷为金标准,对9种移动gui的视觉美学进行评估。结果表明,所有量表均表现出良好的量表间信度和一致性。7分制量表的结果比5分制量表的结果略高,但5分制李克特量表的一致性较低。与VisAWI-S相比,所有量表均有效,且呈强相关性。结果表明,只要对响应质量进行分析,这些量表中的任何一个都可以可靠有效地评估移动GUI的视觉美学。这项工作支持采用单项问卷,减少了工作量和时间,特别是在大规模的评估设计中。
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引用次数: 0
A Correlation Study of Demographic Characteristics and Smartphone Task Performance: A Comparison Between Younger and Elderly Users 人口统计学特征与智能手机任务表现的相关性研究:年轻用户和老年用户的比较
IF 1.6 Q3 Computer Science Pub Date : 2022-01-01 DOI: 10.4018/ijmhci.313026
L. Punchoojit
A substantial amount of research has been conducted to investigate the effects of physical and cognitive changes on smartphone task performance. Prior research examined the effects of age difference and smartphone visual search tasks. The results confirmed the effects of age on task performance. Several surprising findings emerged during the processing of the data. Aside from task performance, differences in demographic characteristics and smartphone usage habits were found between elderly and other age groups. After reviewing literature, the authors found that there has not been any research on how demographic characteristics or usage behaviors may be related to smartphone task performance. The objectives of this present study are to examine how demographic characteristics correlated to smartphone task performance and to compare general and senior users. The results showed differences between general and senior users in term of demographic characteristics and smartphone usage behaviors. The analysis found that both demographic factors and usage behavior correlated with task performance.
已经进行了大量的研究来调查身体和认知变化对智能手机任务表现的影响。之前的研究考察了年龄差异和智能手机视觉搜索任务的影响。研究结果证实了年龄对任务表现的影响。在数据处理过程中出现了几个令人惊讶的发现。除了任务表现,老年人和其他年龄组之间在人口特征和智能手机使用习惯上也存在差异。在回顾文献后,作者发现没有任何关于人口特征或使用行为如何与智能手机任务表现相关的研究。本研究的目的是研究人口统计学特征与智能手机任务表现的关系,并比较普通用户和高级用户。结果显示,普通用户和老年用户在人口统计特征和智能手机使用行为方面存在差异。分析发现,人口因素和使用行为都与任务绩效相关。
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引用次数: 1
The Indirect Effect of Theory of Mind on the Relationship of Smartphone Addiction and Autism Quotient 心理理论对智能手机成瘾与自闭症商关系的间接影响
IF 1.6 Q3 Computer Science Pub Date : 2022-01-01 DOI: 10.4018/ijmhci.313027
Soon-Li Lee, Jacqueline Thomas Pereira, Siti Noor Amyah Khasbullah
This research investigated the relationship between smartphone addiction (SA) and autism quotient, considering the indirect effect of theory of mind (ToM). This research successfully recruited 399 smartphone users to complete self-reported measures for SA, ToM, and autism quotient. Initial results with Pearson's correlation revealed a significant negative relationship between excessive smartphone use and ToM. A significant negative correlation was observed between ToM and the gauged autism quotient. However, the measured SA did not correlate significantly with the autism quotient. From the path analysis, the measured SA did not predict autism quotient and ToM significantly, whereas the measured ToM significantly predicted autism quotient. The negative relationship supports that individuals with established ToM are less likely to develop characteristics of autism. The estimated indirect effect was not significant, implying that ToM did not mediate the direct effect of SA on autism quotient. Implications and limitations are further discussed in this manuscript.
本研究考察了智能手机成瘾(SA)与自闭症商之间的关系,并考虑了心理理论(ToM)的间接影响。这项研究成功招募了399名智能手机用户,让他们完成自我报告的SA、ToM和自闭症商数测量。Pearson相关的初步结果显示,过度使用智能手机与ToM之间存在显著的负相关关系。在ToM和孤独症商数之间观察到显著的负相关。然而,测量的SA与自闭症商没有显著相关。通径分析显示,测得的SA对自闭症商和ToM无显著预测作用,而测得的ToM对自闭症商有显著预测作用。这种负相关关系支持了具有既定ToM的个体不太可能发展成自闭症的特征。估计的间接效应不显著,这意味着汤姆并没有介导SA对自闭症商的直接影响。影响和限制将在本文中进一步讨论。
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引用次数: 0
Consumer Trust in Mobile Food Delivery Apps: Exploring the Antecedents and Consequences 消费者对移动送餐应用的信任:前因后果的探索
IF 1.6 Q3 Computer Science Pub Date : 2021-01-01 DOI: 10.4018/ijmhci.2021010103
Shiksha Gupta, Ritika Chopra, Santroop Tanwar, Sumit Kumar Manjhi
The cumulative growth of the internet, mobile technology, and phenomenal communicative interface have created a whole new experience for mobile applications. Food companies have leveraged this innovation to provide their customers with an alternate channel to order food online. This study aims to identify and empirically examine the determinants of consumers' trust in mobile food delivery applications (MFDAs) and to measure the impact of consumers' trust on their intention to purchase. The data was collected from 372 Indian customers who have used MFDAs. The results are based on structural equation modelling and support the significance of perceived ease of use, propensity to trust, and online reviews in building consumers' trust in MFDAs. Additionally, consumers' trust was found to positively and significantly impact consumers' intention to make online purchases. This study will assist service providers and researchers working in areas related to mobile food delivery applications.
互联网、移动技术和惊人的通信界面的累积增长为移动应用程序创造了全新的体验。食品公司利用这一创新为他们的客户提供了另一种在线订购食品的渠道。本研究旨在确定并实证检验消费者对移动送餐应用(MFDAs)信任的决定因素,并衡量消费者信任对其购买意愿的影响。这些数据是从372名使用过mfda的印度客户中收集的。结果基于结构方程模型,并支持感知易用性,信任倾向和在线评论在建立消费者对mfda的信任中的重要性。此外,我们发现消费者的信任对消费者的网上购物意愿有显著的正向影响。这项研究将帮助服务提供商和研究人员在与移动食品配送应用相关的领域工作。
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引用次数: 1
An Exploration of the User Experience of Mobile Mental Health Apps Using the Critical Incident Technique 基于关键事件技术的移动心理健康应用用户体验探索
IF 1.6 Q3 Computer Science Pub Date : 2021-01-01 DOI: 10.4018/ijmhci.2021010102
Jakub Mihalo, J. Halamová
Although mobile applications are increasingly being used as a viable option for improving individuals' psychological health, there is a lack of research in this area. This qualitative study analysed user experiences of mobile mental health applications (MHapps) among the English-speaking general population of 462 participants using the critical incident technique. The authors employed an online questionnaire method to gather responses. The analysis yielded three main domains: type of MHapp, impact on life, and recommendations. Participants use MHapps to calm down, do tasks, track, and connect with others or chat-bots for specific disorders. This study outlines the specific cognitive, emotional, and behavioural changes in participants' lives resulting from the mobile interventions. The results confirm and broaden the existing theoretical knowledge and recommendations for MHapps development in terms of usability, accessibility, and content. Further confirmatory studies are needed to validate the results for specialized MHapps using different analysis and data gathering techniques.
尽管移动应用程序越来越多地被用作改善个人心理健康的可行选择,但在这一领域缺乏研究。本定性研究使用关键事件技术分析了462名说英语的普通人群中移动心理健康应用程序(MHapps)的用户体验。作者采用了在线问卷调查的方法来收集反馈。分析产生了三个主要领域:MHapp的类型、对生活的影响和建议。参与者使用MHapps来冷静下来,完成任务,跟踪,并与他人或聊天机器人联系特定的疾病。本研究概述了移动干预对参与者生活产生的具体认知、情感和行为变化。研究结果证实并扩展了现有的理论知识,并在可用性、可访问性和内容方面为MHapps开发提供了建议。需要进一步的验证性研究来验证使用不同分析和数据收集技术的专业MHapps的结果。
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引用次数: 0
Enhancing Education and Interaction for the Visually Impaired Using Deep Learning and IoT 利用深度学习和物联网加强视障人士的教育和互动
IF 1.6 Q3 Computer Science Pub Date : 2021-01-01 DOI: 10.4018/ijmhci.2021010101
S. Dash, Rudra Madhav Biswal, Aisurya Misra, Rajesh Swain, Saswat Ray, Jibitesh Mishra
Education for all has been a fundamental ideology behind the prosperity and development of a nation. The proposed system based on IoT aims to improve the quality of education and interaction for the visually challenged through object classification, learning, and digital library. This paper introduces a deep learning enabled percussive methodology for interaction of the blind. The methodology proposed in this work takes recorded audio as input and performs classification based on certain characteristics in order to determine a knock pattern. A proof-of-concept wearable device is introduced allowing visually challenged persons to passively read braille by stimulation on the skin of the forearm. A web application is designed that enables any ebook to be streamed via this web application to the wearable device. An Android application is presented that serves as an application to assist in daily life activities. The proposed system is tested on two different categories of subjects consisting of visually impaired and blindfolded people.
全民教育是一个国家繁荣发展的基本理念。该基于物联网的系统旨在通过对象分类、学习和数字图书馆提高视觉障碍患者的教育和互动质量。本文介绍了一种用于盲人互动的深度学习打击方法。在这项工作中提出的方法将录制的音频作为输入,并根据某些特征进行分类,以确定敲打模式。介绍了一种概念验证的可穿戴设备,允许视觉障碍人士通过刺激前臂皮肤被动阅读盲文。设计了一个网络应用程序,使任何电子书都可以通过这个网络应用程序流到可穿戴设备上。介绍了一个Android应用程序,作为一个应用程序,以协助日常生活活动。该系统在两类不同的对象上进行了测试,其中包括视障人士和蒙眼者。
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引用次数: 0
Behavioural Intention to Use Mobile Banking: An Extension of UTAUT2 Model 使用手机银行的行为意向:UTAUT2模型的扩展
IF 1.6 Q3 Computer Science Pub Date : 2020-07-01 DOI: 10.4018/IJMHCI.2020070101
Sanjay Dhingra, Shelly Gupta
This study aims to identify the factors that impact the perception of an individual to adopt mobile banking. The study employed UTAUT 2 model which conceptualises eight dimensions which are performance expectancy, social influence, effort expectancy, hedonic motivation, facilitating conditions, habit, price value with trust as an additional dimension. Primary data was collected through a structured questionnaire from 252 users of mobile banking in the city of New Delhi, India. Reliability and validity of the proposed model have been tested. The result of structural modeling revealed habit as the most important factor to influence the behavioural intention of the user followed by facilitating conditions, trust, hedonic motivation, and social influence, in that order. To boost the adoption of mobile banking services, service providers should focus on the identified dimensions in order of their importance.
本研究旨在确定影响个人采用移动银行的因素。本研究采用UTAUT 2模型,该模型将绩效期望、社会影响、努力期望、享乐动机、促进条件、习惯、价格价值八个维度概念化,并将信任作为附加维度。主要数据是通过对印度新德里市252名手机银行用户的结构化问卷调查收集的。对模型的信度和有效性进行了检验。结构模型的结果显示,习惯是影响用户行为意向的最重要因素,其次是便利条件、信任、享乐动机和社会影响。为了促进移动银行服务的采用,服务提供商应按照其重要性的顺序关注已确定的维度。
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引用次数: 8
A Literature Review of Location-Aware Computing Policies: Taxonomy and Empirical Analysis in Mobile Environment 位置感知计算策略的文献综述:移动环境下的分类与实证分析
IF 1.6 Q3 Computer Science Pub Date : 2020-07-01 DOI: 10.4018/IJMHCI.2020070102
Ajay K. Gupta, Udai Shanker
Location-aware computing systems implementation has the challenge of maintaining its consistency due to frequent disconnections in the mobile environment. Many other exciting issues associated with this domain provide a fertile ground for many mobile database researchers to tackle. This work contributes by taking up-to-date literature on current location-aware mobile data management practices. The paper includes taxonomy for caching, map-matching, and location privacy protection with spatial-temporal queries, unlike other review papers, which only address a specific aspect of location-dependent data management. First, an in-depth analysis of state-of-the-art and classified literature is presented, taking into account the domain of application models and approaches for evaluation. Secondly, it provides a theoretical and analytical investigation of location-conscious computing approaches available in the literature, examining the merit and demerit of each method and the evolving processes between them. Finally, the paper highlighted the outstanding opportunities for future research directions.
由于移动环境中频繁的断开连接,位置感知计算系统的实现面临着保持其一致性的挑战。与该领域相关的许多其他令人兴奋的问题为许多移动数据库研究人员提供了解决问题的沃土。这项工作的贡献是采用当前位置感知移动数据管理实践的最新文献。这篇论文包含了缓存、地图匹配和使用时空查询的位置隐私保护的分类,这与其他综述论文不同,它们只涉及与位置相关的数据管理的特定方面。首先,对最新的和分类的文献进行深入分析,考虑到应用模型和评估方法的领域。其次,它对文献中可用的位置感知计算方法进行了理论和分析研究,检查了每种方法的优缺点以及它们之间的演变过程。最后,文章指出了未来研究的突出机遇。
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引用次数: 4
期刊
International Journal of Mobile Human Computer Interaction
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