StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children

Griffin Dietz, Jimmy K. Le, Nadin Tamer, Jenny Han, Hyowon Gweon, Elizabeth L. Murnane, J. Landay
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引用次数: 19

Abstract

Computational thinking (CT) education reaches only a fraction of young children, in part because CT learning tools often require expensive hardware or fluent literacy. Informed by needfinding interviews, we developed a voice-guided smartphone application leveraging storytelling as a creative activity by which to teach CT concepts to 5- to 8-year-old children. The app includes two storytelling games where users create and listen to stories as well as four CT games where users then modify those stories to learn about sequences, loops, events, and variables. We improved upon the app design through wizard-of-oz testing (N = 28) and iterative design testing (N = 22) before conducting an evaluation study (N = 22). Children were successfully able to navigate the app, effectively learn about the target computing concepts, and, after using the app, children demonstrated above-chance performance on a near transfer CT concept recognition task.
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StoryCoder:在儿童语音引导应用程序中通过讲故事来教授计算思维概念
计算思维(CT)教育只覆盖了一小部分幼儿,部分原因是CT学习工具通常需要昂贵的硬件或流利的读写能力。通过需求寻找访谈,我们开发了一款语音引导智能手机应用程序,利用讲故事作为一种创造性活动,向5至8岁的儿童教授CT概念。该应用程序包括两个故事游戏,用户可以创建和听故事,以及四个CT游戏,用户可以修改这些故事,以了解序列,循环,事件和变量。在进行评估研究(N = 22)之前,我们通过wizard-of-oz测试(N = 28)和迭代设计测试(N = 22)来改进应用设计。孩子们能够成功地浏览应用程序,有效地学习目标计算概念,并且在使用应用程序后,孩子们在近转移CT概念识别任务中表现出高于机会的表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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