Using gamification to create and label photos that are challenging for computer vision and people

Piotr Kotlinski, Xi-Jing Chang, Chih-Yun Yang, Wei-Chen Chiu, Yung-Ju Chang
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引用次数: 2

Abstract

It would be hard to overstate the importance of Computer Vision (CV), applications of which can be found from self-driving cars, through facial recognition to augmented reality and the healthcare industry. Recent years have witnessed dramatic progress in visual-object recognition, partially ascribable to the availability of labeled data. Unfortunately, recognition of obscure, unclear and ambiguous photos that are taken from unusual angles or distances remains a major challenge, as recently shown by the creation of the ObjectNet [1]. This paper complements that work via a game in which obscure, unclear and ambiguous photos are collaboratively created and labeled by the players, who adopt the role of detectives collecting evidence against in-game criminals. The game rules enforce the creation of images that are challenging to identify for CV and people alike, as a means of ensuring the high quality of players' input.
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使用游戏化来创建和标记对计算机视觉和人来说具有挑战性的照片
计算机视觉(CV)的重要性怎么强调都不为过,从自动驾驶汽车到面部识别,再到增强现实和医疗保健行业,都可以找到它的应用。近年来,视觉物体识别取得了巨大的进步,部分原因是标记数据的可用性。不幸的是,识别从不寻常的角度或距离拍摄的模糊、不清晰和模糊的照片仍然是一个主要的挑战,正如最近ObjectNet的创建所显示的那样[1]。这篇论文通过一款游戏补充了这一工作,在这款游戏中,玩家共同创造并标记了模糊、不清晰和模棱两可的照片,他们扮演侦探的角色,收集针对游戏内罪犯的证据。游戏规则强制创建图像,这对于CV和其他人来说都是具有挑战性的,以确保玩家输入的高质量。
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