The Impact of Immersive Technology on Nature Relatedness and Pro-Environmental Behavior

IF 1.7 4区 心理学 Q2 COMMUNICATION Journal of Media Psychology-Theories Methods and Applications Pub Date : 2017-03-21 DOI:10.1027/1864-1105/a000213
M. Soliman, Johanna Peetz, Mariya Davydenko
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引用次数: 62

Abstract

Those who feel connected to nature tend to be more likely to engage in pro-environmental behavior. How can this connection with nature be created? We examined whether viewing nature-related videos – specifically, the immersiveness of the technological devices used to display these videos – can enhance connection with nature and increase pro-environmental behavior. Participants watched videos of either natural or built environments through a head-mounted display (immersive technology) or a regular computer screen. We predicted that watching a nature video would enhance nature relatedness and pro-environmental behaviors, particularly when presented with immersive technology than with a traditional computer monitor. There was limited support for the hypotheses; watching the nature video significantly enhanced nature relatedness but not pro-environmental behaviors. The type of technology used did not influence the effect of the videos.
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沉浸式技术对自然关系和亲环境行为的影响
那些感觉与自然有联系的人更有可能参与环保行为。这种与自然的联系是如何建立起来的?我们研究了观看与自然有关的视频——特别是用于展示这些视频的技术设备的沉浸感——是否可以增强与自然的联系,并增加亲环境行为。参与者通过头戴式显示器(沉浸式技术)或普通电脑屏幕观看自然或人造环境的视频。我们预测,观看自然视频会增强人们对自然的亲近感和亲环境行为,尤其是在使用沉浸式技术而不是传统电脑显示器的情况下。这些假设得到的支持有限;观看自然视频显著增强了对自然的亲近感,但没有增强亲环境行为。所使用的技术类型并不影响视频的效果。
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来源期刊
CiteScore
3.20
自引率
11.80%
发文量
42
期刊介绍: Journal of Media Psychology (JMP) is committed to publishing original, high-quality papers which cover the broad range of media psychological research. This peer-reviewed journal focuses on how human beings select, use, and experience various media as well as how media (use) can affect their cognitions, emotions, and behaviors. Submissions must substantially advance the current state-of the art on a theoretical and/or an empirical level. To name just a few typical fields and domains of inquiry, the Journal of Media Psychology considers manuscripts dealing with research on entertainment, computer-mediated communication (including social media), human-computer interaction, e-learning, computer and video games, virtual environments, or advertising. The journal is also open to research from neighboring disciplines as far as this work ties in with psychological concepts of the uses and effects of the media. Submissions of comparative work, e.g., crossmedia, cross-gender, or cross-cultural, are encouraged. Moreover, submissions including alternative analysis procedures such as the Bayesian approach are welcome. Starting in 2015, the pre-registration of research plans will also be possible. To ensure short turn-around cycles for manuscript review and fast publication, the Journal of Media Psychology relies heavily upon electronic communication and information exchange, starting from electronic submission and continuing throughout the entire review and production process.
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