Dowan Kim, Sungjin Kim, Ying Huang, Jianfa Zou, Junjun Xiong, Jongsul Min
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引用次数: 0
Abstract
In a video conference, eye-contact between conferees is an important issue because it makes them feel immersive and friendly. An eye-contact feeling does not mean only parallel gaze angle between conferees. For a real eye-contact feeling, it is necessary that the conferee's face is also perpendicular to the camera so that users feel a face-to-face conversation to the conferee. In this paper, we present a new method to reorient a face for the real eye-contact using a generic 3D face model based on a single camera.