Large Models for Virtual Environments: A Review of Work by the Architectural Walkthrough Project at UNC

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, CYBERNETICS Presence-Teleoperators and Virtual Environments Pub Date : 1996-01-01 DOI:10.1162/pres.1996.5.1.136
H. Weber, M. Mine
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引用次数: 8

Abstract

Oth law of model dynamics: In a finite (and usually very short) amount of time, users of a graphics system will generate a model that shall bring said system to its knees. The purpose of this paper is to discuss our experiences with the impact of megamodels on interactive virtual environments. We consider a megamodel to be any model that causes the Oth law of model dynamics to come into effect. We will demonstrate how working with megamodels quickly reveals the limitations of the graphics hardware and software being used to support the virtual environment. We will give examples, based upon our experiences on the Architectural Walkthrough Project here at the University of North Carolina at Chapel Hill (UNC), of the kinds of extra effort required to overcome these limitations.
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虚拟环境的大型模型:UNC建筑演练项目的工作回顾
模型动力学定律:在有限的(通常是很短的)时间内,图形系统的用户将生成一个模型,该模型将使该系统屈服。本文的目的是讨论我们对交互虚拟环境中超模型影响的经验。我们认为一个大模型是任何一个导致模型动力学第0定律生效的模型。我们将演示如何使用超级模型快速揭示用于支持虚拟环境的图形硬件和软件的局限性。根据我们在北卡罗来纳大学教堂山分校(UNC)的建筑演练项目中的经验,我们将举例说明克服这些限制所需要的额外努力。
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来源期刊
CiteScore
2.20
自引率
0.00%
发文量
8
审稿时长
>12 weeks
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