Research on 3D Digital Modeling and Virtual Simulation Technology of Ancient Architecture Based on Image Sequence

Meng Wang, Mingyang Li
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Abstract

With the wide application of virtual reality technology in the field of architecture, the research on three-dimensional digital technology and virtual simulation technology of building model has become an important topic. Based on the analysis of the structural characteristics of Chinese ancient buildings, this paper takes the structure of Chinese ancient buildings as the standard to model 3D scenes, and discusses the process and method of reconstructing 3D models of Chinese ancient buildings from image sequences. Furthermore, using the techniques of line segment detection, image region merging and image segmentation, the units of ancient buildings are subdivided to get more detailed features of ancient buildings. At the same time, OpenGL or DirectX and other related roaming technologies are used to build 3D scenes, and a real-time virtual simulation system is established, thus realizing the virtual roaming of 3D models of ancient buildings in the simulation scene environment. Truly reappearing traditional architecture and its representative culture provides a feasible route for the digital protection of ancient Chinese architecture.
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基于图像序列的古建筑三维数字建模与虚拟仿真技术研究
随着虚拟现实技术在建筑领域的广泛应用,建筑模型的三维数字技术和虚拟仿真技术的研究成为一个重要的课题。本文在分析中国古建筑结构特点的基础上,以中国古建筑的结构作为三维场景建模的标准,探讨了从图像序列中重构中国古建筑三维模型的过程和方法。在此基础上,利用线段检测、图像区域合并和图像分割等技术,对古建筑单元进行细分,得到更细致的古建筑特征。同时利用OpenGL或DirectX等相关漫游技术构建三维场景,建立实时虚拟仿真系统,从而实现古建筑三维模型在仿真场景环境中的虚拟漫游。真正再现传统建筑及其代表文化,为中国古建筑数字化保护提供了一条可行的路径。
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