Effect of virtual reality training on standing balance in individuals with incomplete spinal cord injury

IF 0.6 Q3 VETERINARY SCIENCES Comparative Exercise Physiology Pub Date : 2022-11-15 DOI:10.3920/cep220031
S. Walia, P. Kumar, C. Kataria
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Abstract

Recovery of balance ability during standing is one of the primary and essential aims of rehabilitative programs in individuals with incomplete spinal cord injury (iSCI). A sample of ten participants (mean age: 35.7 years, range: 25-63 years) with traumatic or non-traumatic iSCI (AIS grade C or D) and were able to stand with or without the support of an assistive device for a minimum of 2 min were recruited from the rehabilitation department of the Indian Spinal Injuries Centre, New Delhi, India. The participants received Virtual Reality (VR) based balance training for one hour, three times a week for four weeks on the Nintendo Wii gaming console. Participants were assessed three times: pre-intervention, post-intervention and follow-up assessment for the total ellipse area (TEA), total sway perimeter (TSP), sway range (anterior-posterior/medio-lateral (AP/ML)) and limits of stability (LOS). At post-intervention assessment, significant increases in comparison with pre-intervention scores was found in LOS (P=0.00), TEA with eyes open (EO) (P=0.00) and eyes closed (EC) (P=0.00), TSP with EO (P=0.00) and EC (P=0.00), sway range in AP direction (SD-AP) with EO (P=0.01) and EC (P=0.02) and sway range in ML direction (SD-ML) with EO (P=0.02) and EC (P=0.01). At follow-up assessment, a significant improvement in comparison to post intervention scores was found in TEA measured both in EO (P=0.01) and EC conditions (P=0.02), TSP measured with EO (P=0.01) and SD-ML both with EO (P=0.04) and EC (P=0.01). No significant changes were found in LOS (P=0.89), TSP measured with EC (P=0.38) and SD-AP both with EO (P=0.50) and EC (P=1). However, significant improvement was seen on comparing follow-up assessment scores with pre-intervention scores for all variables, such as LOS (P=0.00), TEA in EO (P=0.00) and EC (P=0.00), TSP with EO (P=0.00) and EC (P=0.00), SD-AP with EO (P=0.01) and EC (P=0.02) and SD-ML with EO (P=0.01) and EC (P=0.00). VR-based balance training intervention was able to elicit improvements in balance ability and maintain it during follow-up despite a small training dosage suggesting that it is a promising intervention for standing balance rehabilitation among individuals with iSCI. The VR-based balance training challenges elements of balance, which physical therapists may want to consider when designing a comprehensive rehabilitation program. Clinical Trials Registry-India: CTRI/2018/12/016814.
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虚拟现实训练对不完全性脊髓损伤患者站立平衡的影响
站立平衡能力的恢复是不完全性脊髓损伤(iSCI)患者康复计划的主要和基本目标之一。从印度新德里的印度脊髓损伤中心康复部招募了10名参与者(平均年龄:35.7岁,范围:25-63岁),他们患有创伤性或非创伤性iSCI (AIS等级C或D),能够在有或没有辅助装置的支持下站立至少2分钟。参与者在任天堂Wii游戏机上接受了基于虚拟现实(VR)的平衡训练,每周三次,每次一小时,持续四周。对参与者进行了三次评估:干预前、干预后和随访评估总椭圆面积(TEA)、总摆动周长(TSP)、摆动范围(前后/中外侧(AP/ML))和稳定性极限(LOS)。在干预评估、干预前明显增加相比,分数被发现在美国(P = 0.00),睁着眼睛茶(EO) (P = 0.00)和闭上眼睛(EC) (P = 0.00),与光电(P = 0.00)和TSP EC (P = 0.00),影响范围美联社方向(SD-AP)光电(P = 0.01)和EC (P = 0.02)和影响范围毫升方向(SD-ML)光电(P = 0.02)和EC (P = 0.01)。在随访评估时,与干预后评分相比,EO和EC条件下测量的TEA (P=0.01) (P=0.02)、EO条件下测量的TSP (P=0.01)和EO条件下测量的SD-ML (P=0.04)和EC条件下测量的SD-ML (P=0.01)均有显著改善。LOS (P=0.89)、TSP (P=0.38)和SD-AP (EO (P=0.50)和EC (P=1)均无显著变化。然而,显著改善在干预前比较随访评估分数和分数为所有变量,如洛(P = 0.00),茶光电(P = 0.00)和EC (P = 0.00),与光电(P = 0.00)和TSP EC (P = 0.00), SD-AP EO (P = 0.01)和EC (P = 0.02)和SD-ML光电(P = 0.01)和EC (P = 0.00)。基于vr的平衡训练干预能够引起平衡能力的改善,并在随访期间保持平衡能力,尽管训练剂量很小,这表明它是一种有希望的iSCI个体站立平衡康复的干预措施。基于vr的平衡训练挑战了平衡元素,物理治疗师在设计综合康复计划时可能需要考虑这些元素。临床试验注册-印度:CTRI/2018/12/016814。
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来源期刊
Comparative Exercise Physiology
Comparative Exercise Physiology VETERINARY SCIENCES-
CiteScore
1.50
自引率
11.10%
发文量
37
期刊介绍: ''Comparative Exercise Physiology'' is the only international peer-reviewed scientific journal specifically dealing with the latest research in exercise physiology across all animal species, including humans. The major objective of the journal is to use this comparative approach to better understand the physiological, nutritional, and biochemical parameters that determine levels of performance and athletic achievement. Core subjects include exercise physiology, biomechanics, gait (including the effect of riders in equestrian sport), nutrition and biochemistry, injury and rehabilitation, psychology and behaviour, and breeding and genetics. This comparative and integrative approach to exercise science ultimately highlights the similarities as well as the differences between humans, horses, dogs, and other athletic or non-athletic species during exercise. The result is a unique forum for new information that serves as a resource for all who want to understand the physiological challenges with exercise.
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