High-Quality Hierarchical Process Mapping

Marcelo Fonseca Faraj, Alexander van der Grinten, Henning Meyerhenke, J. Träff, Christian Schulz
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引用次数: 7

Abstract

Partitioning graphs into blocks of roughly equal size such that few edges run between blocks is a frequently needed operation when processing graphs on a parallel computer. When a topology of a distributed system is known an important task is then to map the blocks of the partition onto the processors such that the overall communication cost is reduced. We present novel multilevel algorithms that integrate graph partitioning and process mapping. Important ingredients of our algorithm include fast label propagation, more localized local search, initial partitioning, as well as a compressed data structure to compute processor distances without storing a distance matrix. Experiments indicate that our algorithms speed up the overall mapping process and, due to the integrated multilevel approach, also find much better solutions in practice. For example, one configuration of our algorithm yields better solutions than the previous state-of-the-art in terms of mapping quality while being a factor 62 faster. Compared to the currently fastest iterated multilevel mapping algorithm Scotch, we obtain 16% better solutions while investing slightly more running time.
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高质量层次过程映射
在并行计算机上处理图形时,将图形划分为大小大致相等的块,以便块之间很少有边运行,这是经常需要的操作。当知道分布式系统的拓扑结构时,一个重要的任务就是将分区的块映射到处理器上,从而降低总体通信成本。我们提出了一种结合图划分和过程映射的多层算法。该算法的重要组成部分包括快速标签传播、更本地化的局部搜索、初始分区以及在不存储距离矩阵的情况下计算处理器距离的压缩数据结构。实验表明,我们的算法加快了整体映射过程,并且由于集成的多层方法,在实践中也找到了更好的解决方案。例如,我们算法的一个配置在映射质量方面比以前的最先进的解决方案产生更好的解决方案,同时速度提高了62倍。与目前最快的迭代多层映射算法Scotch相比,我们获得了16%的解决方案,同时投入了更多的运行时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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