Efficient Yao Graph Construction

Daniel Funke, P. Sanders
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引用次数: 1

Abstract

Yao graphs are geometric spanners that connect each point of a given point set to its nearest neighbor in each of $k$ cones drawn around it. Yao graphs were introduced to construct minimum spanning trees in $d$ dimensional spaces. Moreover, they are used for instance in topology control in wireless networks. An optimal \Onlogn time algorithm to construct Yao graphs for given point set has been proposed in the literature but -- to the best of our knowledge -- never been implemented. Instead, algorithms with a quadratic complexity are used in popular packages to construct these graphs. In this paper we present the first implementation of the optimal Yao graph algorithm. We develop and tune the data structures required to achieve the O(n log n) bound and detail algorithmic adaptions necessary to take the original algorithm from theory to practice. We propose a priority queue data structure that separates static and dynamic events and might be of independent interest for other sweepline algorithms. Additionally, we propose a new Yao graph algorithm based on a uniform grid data structure that performs well for medium-sized inputs. We evaluate our implementations on a wide variety synthetic and real-world datasets and show that our implementation outperforms current publicly available implementations by at least an order of magnitude.
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高效姚图构造
姚图是几何扳手,它将给定点集的每个点连接到其周围绘制的$k$锥体中的最近邻居。在d维空间中引入了Yao图来构造最小生成树。此外,它们还用于无线网络的拓扑控制。在文献中已经提出了一个最优的\Onlogn时间算法来构造给定点集的Yao图,但据我们所知,从未实现过。相反,在流行的包中使用具有二次复杂度的算法来构建这些图。本文首次实现了最优姚图算法。我们开发和调整了实现O(n log n)边界所需的数据结构,并详细介绍了将原始算法从理论应用到实践所需的算法调整。我们提出了一种优先级队列数据结构,它将静态事件和动态事件分开,并且可能对其他扫描线算法具有独立的兴趣。此外,我们提出了一种新的基于统一网格数据结构的Yao图算法,该算法在中等输入下表现良好。我们在各种各样的合成数据集和真实世界的数据集上评估了我们的实现,并表明我们的实现比目前公开可用的实现至少要好一个数量级。
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