Realtime volume rendering using precomputed photon mapping

Yubo Zhang, Z. Dong, K. Ma
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引用次数: 1

Abstract

In this poster, we present a volume rendering framework that achieves realtime rendering of global illumination effects for volume datasets, such as multiple scattering and volume shadow. This approach incorporates the volumetric photon mapping technique [Jensen and Christensen 1998] into the classical precomputed radiance transfer [Sloan et al. 2002] pipeline. Fig.1 shows that our method is successfully applied in both interactive graphics and scientific visualization applications.
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实时体渲染使用预先计算的光子映射
在这张海报中,我们提出了一个体渲染框架,它可以实现体数据集的全局照明效果的实时渲染,例如多次散射和体阴影。该方法将体积光子映射技术[Jensen and Christensen 1998]整合到经典的预计算辐射传输[Sloan et al. 2002]管道中。从图1可以看出,我们的方法成功地应用于交互式图形和科学可视化应用中。
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