DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation

Tianxing Li, Rui Shi, T. Kanai
{"title":"DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation","authors":"Tianxing Li, Rui Shi, T. Kanai","doi":"10.1145/3384382.3384525","DOIUrl":null,"url":null,"abstract":"In animation production, animators always spend significant time and efforts to develop quality deformation systems for characters with complex appearances and details. In order to decrease the time spent repetitively skinning and fine-tuning work, we propose an end-to-end approach to automatically compute deformations for new characters based on existing graph information of high-quality skinned character meshes. We adopt the idea of regarding mesh deformations as a combination of linear and nonlinear parts and propose a novel architecture for approximating complex nonlinear deformations. Linear deformations on the other hand are simple and therefore can be directly computed, although not precisely. To enable our network handle complicated graph data and inductively predict nonlinear deformations, we design the graph-attention-based (GAT) block to consist of an aggregation stream and a self-reinforced stream in order to aggregate the features of the neighboring nodes and strengthen the features of a single graph node. To reduce the difficulty of learning huge amount of mesh features, we introduce a dense connection pattern between a set of GAT blocks called “dense module” to ensure the propagation of features in our deep frameworks. These strategies allow the sharing of deformation features of existing well-skinned character models with new ones, which we call densely connected graph attention network (DenseGATs). We tested our DenseGATs and compared it with classical deformation methods and other graph-learning-based strategies. Experiments confirm that our network can predict highly plausible deformations for unseen characters.","PeriodicalId":91160,"journal":{"name":"Proceedings. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games","volume":"133 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-05-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3384382.3384525","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

Abstract

In animation production, animators always spend significant time and efforts to develop quality deformation systems for characters with complex appearances and details. In order to decrease the time spent repetitively skinning and fine-tuning work, we propose an end-to-end approach to automatically compute deformations for new characters based on existing graph information of high-quality skinned character meshes. We adopt the idea of regarding mesh deformations as a combination of linear and nonlinear parts and propose a novel architecture for approximating complex nonlinear deformations. Linear deformations on the other hand are simple and therefore can be directly computed, although not precisely. To enable our network handle complicated graph data and inductively predict nonlinear deformations, we design the graph-attention-based (GAT) block to consist of an aggregation stream and a self-reinforced stream in order to aggregate the features of the neighboring nodes and strengthen the features of a single graph node. To reduce the difficulty of learning huge amount of mesh features, we introduce a dense connection pattern between a set of GAT blocks called “dense module” to ensure the propagation of features in our deep frameworks. These strategies allow the sharing of deformation features of existing well-skinned character models with new ones, which we call densely connected graph attention network (DenseGATs). We tested our DenseGATs and compared it with classical deformation methods and other graph-learning-based strategies. Experiments confirm that our network can predict highly plausible deformations for unseen characters.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
DenseGATs:一种基于图注意力的非线性字符变形网络
在动画制作中,动画师总是花费大量的时间和精力为具有复杂外观和细节的角色开发高质量的变形系统。为了减少重复蒙皮和微调工作所花费的时间,我们提出了一种基于高质量蒙皮字符网格的现有图形信息自动计算新字符变形的端到端方法。我们采用将网格变形视为线性和非线性部分的结合的思想,并提出了一种新的结构来近似复杂的非线性变形。另一方面,线性变形很简单,因此可以直接计算,尽管不精确。为了使我们的网络能够处理复杂的图数据并归纳预测非线性变形,我们设计了基于图注意力(GAT)的块,由聚合流和自增强流组成,以聚合相邻节点的特征并增强单个图节点的特征。为了降低学习大量网格特征的难度,我们在一组GAT块之间引入了一种称为“密集模块”的密集连接模式,以确保特征在我们的深度框架中传播。这些策略允许与新模型共享现有的良好蒙皮角色模型的变形特征,我们称之为密集连接图注意网络(densegat)。我们测试了我们的densegat,并将其与经典的变形方法和其他基于图学习的策略进行了比较。实验证实,我们的网络可以预测看不见的字符高度可信的变形。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Interactive Inverse Spatio-Temporal Crowd Motion Design User-guided 3D reconstruction using multi-view stereo DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation RANDM: Random Access Depth Map Compression Using Range-Partitioning and Global Dictionary The Effect of Lighting, Landmarks and Auditory Cues on Human Performance in Navigating a Virtual Maze
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1