Smart glasses for 3D multimodal composition

IF 4 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Learning Media and Technology Pub Date : 2023-05-20 DOI:10.1080/17439884.2023.2207142
K. Mills, Alinta Brown
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引用次数: 1

Abstract

Extended reality technologies – mixed, augmented, and virtual reality, and future-related technologies – are rapidly expanding in many fi elds, with underexplored potentials for multimodal composition in digital media environments. This research generates new knowledge about the novel wearable technology – smart glasses – to support elementary students ’ multimodal story authoring with 3D virtual objects or holograms. The researchers and teachers implemented learning experiences with upper elementary students from three classrooms to compose and illustrate written narratives before retelling the story with Microsoft HoloLens 2 smart glasses, selecting 3D holograms to illustrate the settings, characters, and events from the 3D Viewer software. The fi ndings analyse how smart glasses supported students ’ multimodal composition, and relatedly, the new modal resources available to students wearing smart glasses to compose 3D stories. The fi ndings have signi fi cance for educators and researchers to understand and utilise the multimodal a ff ordances of augmented and mixed reality environments for composing and storytelling.
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智能眼镜用于3D多模态构图
扩展现实技术——混合现实、增强现实和虚拟现实以及与未来相关的技术——正在许多领域迅速扩展,而数字媒体环境中多模态组合的潜力尚未得到充分开发。这项研究产生了关于新型可穿戴技术的新知识-智能眼镜-支持小学生使用3D虚拟物体或全息图进行多模态故事创作。研究人员和教师对来自三个教室的高年级小学生进行了学习体验,让他们撰写并说明书面叙述,然后用微软HoloLens 2智能眼镜复述故事,并从3D Viewer软件中选择3D全息图来说明背景、人物和事件。研究结果分析了智能眼镜如何支持学生的多模态构图,以及与之相关的,佩戴智能眼镜的学生创作3D故事的新模态资源。研究结果对教育工作者和研究人员理解和利用增强现实和混合现实环境的多模式功能进行创作和讲故事具有重要意义。
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来源期刊
Learning Media and Technology
Learning Media and Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
11.40
自引率
14.50%
发文量
53
期刊介绍: Learning, Media and Technology aims to stimulate debate on digital media, digital technology and digital cultures in education. The journal seeks to include submissions that take a critical approach towards all aspects of education and learning, digital media and digital technology - primarily from the perspective of the social sciences, humanities and arts. The journal has a long heritage in the areas of media education, media and cultural studies, film and television, communications studies, design studies and general education studies. As such, Learning, Media and Technology is not a generic ‘Ed Tech’ journal. We are not looking to publish context-free studies of individual technologies in individual institutional settings, ‘how-to’ guides for the practical use of technologies in the classroom, or speculation on the future potential of technology in education. Instead we invite submissions which build on contemporary debates such as: -The ways in which digital media interact with learning environments, educational institutions and educational cultures -The changing nature of knowledge, learning and pedagogy in the digital age -Digital media production, consumption and creativity in educational contexts -How digital media are shaping (and being shaped by) educational practices in local, national and global contexts -The social, cultural, economic and political nature of educational media and technology -The ways in which digital media in education interact with issues of democracy and equity, social justice and public good. Learning, Media and Technology analyses such questions from a global, interdisciplinary perspective in contributions of the very highest quality from scholars and practitioners in the social sciences, communication and media studies, cultural studies, philosophy, history as well as in the information and computer sciences.
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