Constructive solid geometry for polyhedral objects

D. Laidlaw, W. B. Trumbore, J. Hughes
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引用次数: 192

Abstract

Constructive Solid Geometry (CSG) is a powerful way of describing solid objects for computer graphics and modeling. The surfaces of any primitive object (such as a cube, sphere or cylinder) can be approximated by polygons. Being abile to find the union, intersection or difference of these objects allows more interesting and complicated polygonal objects to be created. The algorithm presented here performs these set operations on objects constructed from convex polygons. These objects must bound a finite volume, but need not be convex. An object that results from one of these operations also contains only convex polygons, and bounds a finite volume; thus, it can be used in later combinations, allowing the generation of quite complicated objects. Our algorithm is robust and is presented in enough detail to be implemented.
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多面体物体的构造立体几何
构造实体几何(CSG)是一种用于计算机图形学和建模的描述实体对象的强大方法。任何原始物体(如立方体、球体或圆柱体)的表面都可以用多边形来近似。能够找到这些对象的联合、交集或差异,可以创建更有趣和复杂的多边形对象。本文提出的算法对由凸多边形构造的对象执行这些集合操作。这些对象必须约束有限的体积,但不必是凸的。由这些操作之一产生的对象也只包含凸多边形,并限定有限体积;因此,它可以在以后的组合中使用,允许生成相当复杂的对象。我们的算法鲁棒性好,并且给出了足够详细的实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Creating highly-interactive and graphical user interfaces by demonstration Constructive solid geometry for polyhedral objects Continuous tone representation of three-dimensional objects illuminated by sky light Ray tracing parametric surface patches utilizing numerical techniques and ray coherence A montage method: the overlaying of the computer generated images onto a background photograph
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