Study on Emotional Improvement and Health Promotion of Senior Citizens Participating in Virtual Reality Games

IF 0.1 Q4 HEALTH CARE SCIENCES & SERVICES International journal of Health Medicine and Current Research-IJHMCR Pub Date : 2018-09-29 DOI:10.24178/IJHM.2018.3.3.01
Yi-Hui Liu
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Abstract

In addition to medical care and health promotion, happiness, care and thoughtfulness associated with medical assistance are among the expectations and demands of the elderly society. Therefore, this study aims to explore the effects of health promotion and emotional improvement on elderly people by understanding the behavioral intentions of elderly people with various personality traits in participating in virtual reality games. In this study, we used a questionnaire on five personality traits, including extraversion (Extraversion), friendliness (Agreeableness), diligence and integrity (Conscientiousness), and psychosomatic (Neurotic), which was designed by the scholar Martinez and John (1998) in 1998 as a tool to improve the mental health of the elderly. This study validates that sensorial perception is an important influencing factor in the theoretical model of the behavioral intention of the elderly using virtual reality (VR) wearable devices. That is, the stronger the behavioral intention of the elderly when using VR high-tech products, the more frequent the use will be, and the more significant the improvement of the emotional effect. It is suggested that future research could develop a game plan suitable for the elderly with different characteristics.
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老年人参与虚拟现实游戏的情绪改善与健康促进研究
除了医疗保健和促进健康之外,与医疗援助有关的快乐、关怀和体贴也是老年社会的期望和要求之一。因此,本研究旨在通过了解不同人格特质的老年人参与虚拟现实游戏的行为意向,探讨健康促进和情绪改善对老年人的影响。本研究采用了外倾性(extraversion)、友好性(Agreeableness)、勤奋正直性(Conscientiousness)和心身性(Neurotic)五种人格特质的问卷,这是学者Martinez和John(1998)在1998年设计的一种改善老年人心理健康的工具。本研究验证了感官知觉是老年人使用虚拟现实(VR)可穿戴设备行为意向理论模型的重要影响因素。即老年人在使用VR高科技产品时的行为意愿越强,使用频率越高,情感效果的提升也越显著。建议未来的研究可以针对不同特点的老年人制定适合的游戏方案。
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