USING DIGITAL BUSINESS SIMULATORS IN ECONOMIC AND MANAGERIAL DEVELOPMENT OF MASTER’S IN INFORMATION TECHNOLOGIES

IF 0.5 Q4 EDUCATION & EDUCATIONAL RESEARCH Information Technologies and Learning Tools Pub Date : 2023-04-30 DOI:10.33407/itlt.v94i2.5172
D. Antoniuk, O. Spirin, T. Vakaliuk
{"title":"USING DIGITAL BUSINESS SIMULATORS IN ECONOMIC AND MANAGERIAL DEVELOPMENT OF MASTER’S IN INFORMATION TECHNOLOGIES","authors":"D. Antoniuk, O. Spirin, T. Vakaliuk","doi":"10.33407/itlt.v94i2.5172","DOIUrl":null,"url":null,"abstract":"The article substantiates the use of digital business simulators as the type of digital educational resources for decision-making knowledge, skills, and attitudinal and behavioral readiness development in economic and managerial training for a Master’s in Information Technologies. The use of digital business simulations as the tool for immersive practices implementation in the educational process provides the possibility to conduct imitated experiences to serve an educational and research-related purpose. Contract Design and Principal-Agent dilemma simulation usage allows the modeling of situations realistically imitating reality and helps to form a basic attitude and understanding of contractual design and information asymmetry concepts in the economy and managerial science. The concepts are crucial for future professionals working in IT, interacting in teams, and developing in people- and task-management areas. The use of multi-user simulated environments for educational interaction of the groups of students provides a close to a realistic experience of acting in life- and work-specific situations. These experiences serve to ignite interest, improve motivation to learn, and establish the ground for a further deeper discussion on the topics and formation of the attitudinal and behavioral components of the economic and managerial competence as part of the soft skills of the Master’s in IT students. The educational activity described and analyzed in the article proved to be useful for both educational and research-related purposes. The mistake, made by the organizer of the activity provided additional learning possibilities for the group and valuable input for the research. The students showed involvement, dedication, and active participation in the active learning imitated experience. The group showed learning progress toward conventional optimality in the simulated concepts. Used digital education resources provided acceptable ease of use and satisfying functionality of the analysis tools. The behavioral specifics, based on the gender differences were unpredicted, but valuable results of the educational experience. Further efforts will be put to the improvement of the technical integration of such simulators into the digital educational environment of higher education institutions and the development of methodological support for the use of such simulators in the educational process.","PeriodicalId":45205,"journal":{"name":"Information Technologies and Learning Tools","volume":"11 1","pages":""},"PeriodicalIF":0.5000,"publicationDate":"2023-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Information Technologies and Learning Tools","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33407/itlt.v94i2.5172","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0

Abstract

The article substantiates the use of digital business simulators as the type of digital educational resources for decision-making knowledge, skills, and attitudinal and behavioral readiness development in economic and managerial training for a Master’s in Information Technologies. The use of digital business simulations as the tool for immersive practices implementation in the educational process provides the possibility to conduct imitated experiences to serve an educational and research-related purpose. Contract Design and Principal-Agent dilemma simulation usage allows the modeling of situations realistically imitating reality and helps to form a basic attitude and understanding of contractual design and information asymmetry concepts in the economy and managerial science. The concepts are crucial for future professionals working in IT, interacting in teams, and developing in people- and task-management areas. The use of multi-user simulated environments for educational interaction of the groups of students provides a close to a realistic experience of acting in life- and work-specific situations. These experiences serve to ignite interest, improve motivation to learn, and establish the ground for a further deeper discussion on the topics and formation of the attitudinal and behavioral components of the economic and managerial competence as part of the soft skills of the Master’s in IT students. The educational activity described and analyzed in the article proved to be useful for both educational and research-related purposes. The mistake, made by the organizer of the activity provided additional learning possibilities for the group and valuable input for the research. The students showed involvement, dedication, and active participation in the active learning imitated experience. The group showed learning progress toward conventional optimality in the simulated concepts. Used digital education resources provided acceptable ease of use and satisfying functionality of the analysis tools. The behavioral specifics, based on the gender differences were unpredicted, but valuable results of the educational experience. Further efforts will be put to the improvement of the technical integration of such simulators into the digital educational environment of higher education institutions and the development of methodological support for the use of such simulators in the educational process.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
在信息技术硕士的经济和管理发展中使用数字商业模拟器
本文证实了在信息技术硕士的经济和管理培训中,使用数字商业模拟器作为决策知识、技能、态度和行为准备发展的数字教育资源。在教育过程中使用数字商业模拟作为沉浸式实践实施的工具,提供了进行模拟体验以服务于教育和研究相关目的的可能性。契约设计和委托-代理困境模拟的使用允许对现实情况进行逼真的模拟,并有助于形成对经济和管理科学中的契约设计和信息不对称概念的基本态度和理解。这些概念对于在IT领域工作、在团队中互动以及在人员和任务管理领域发展的未来专业人员至关重要。使用多用户模拟环境进行学生群体的教育互动,提供了一种接近生活和工作具体情况下的现实体验。这些经验有助于点燃兴趣,提高学习动机,并为进一步深入讨论经济和管理能力的态度和行为组成部分的形成奠定基础,作为IT硕士学生软技能的一部分。文章中描述和分析的教育活动被证明对教育和研究都是有用的。活动组织者犯的这个错误为小组提供了额外的学习机会,也为研究提供了宝贵的投入。学生在主动学习模拟体验中表现出投入、奉献和积极参与。小组在模拟概念中表现出向传统最优性学习的进展。使用的数字教育资源提供了可接受的易用性和令人满意的分析工具的功能。基于性别差异的行为细节是无法预测的,但这是教育经验的宝贵成果。将进一步努力改进将这种模拟器与高等教育机构的数字教育环境相结合的技术,并为在教育过程中使用这种模拟器制定方法支助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Information Technologies and Learning Tools
Information Technologies and Learning Tools EDUCATION & EDUCATIONAL RESEARCH-
自引率
50.00%
发文量
89
审稿时长
40 weeks
期刊最新文献
INTERACTION IN AN EDUCATIONAL ENVIRONMENT WITH VIRTUAL AND AUGMENTED REALITY УПРОВАДЖЕННЯ ТЕХНОЛОГІЙ ДИСТАНЦІЙНОГО НАВЧАННЯ МАЙБУТНІХ ФАХІВЦІВ З ІНФОРМАЦІЙНОЇ, БІБЛІОТЕЧНОЇ ТА АРХІВНОЇ СПРАВИ ASSESSING THE EFFICACY OF CLOUD SERVICES FOR DEVELOPING EDUCATIONAL PRESENTATIONS USING E-LEARNING TO PREVENT INFORMATIONAL STRESS OF EMPLOYEES WORKING REMOTELY GENERATIVE ARTIFICIAL INTELLIGENCE VS HUMANS IN THE PROCESS OF CREATING CORPORATE IDENTITY ELEMENTS
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1