Wearable binocular eye tracking targets in 3-D environment using 2-D regression-based gaze estimation

C. Chang, Chi-Wu Huang, Chun-Wei Hu
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Abstract

This paper presents a binocular eye tracking device which used 2-D regression-based method to avoid the complicated vector calculations, often applied in geometry-based 3-D tracking, to increase processing speed. It is probably due to the speed increasing that enables us to do the experiments of dynamic estimation errors, which are actually like an experiment to trace a moving object in real 3-D environment if the predefined points, used for evaluating the error estimation, increased to a large number. So far, the preliminary estimations seemed acceptable. It also found 3-D estimation errors mainly caused by the 2-D calibration errors. Therefore, seeking a better 2-D calibration would become one of the important issues for further experiments.
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基于二维回归的三维环境下可穿戴双目眼动追踪目标
本文提出了一种双目眼动追踪装置,该装置采用基于二维回归的方法,避免了基于几何的三维跟踪中复杂的矢量计算,提高了处理速度。可能是由于速度的增加,使得我们可以进行动态估计误差的实验,如果用于评估误差估计的预定义点增加到很大数量,实际上就像在真实的三维环境中跟踪运动物体的实验一样。到目前为止,初步估计似乎是可以接受的。三维估计误差主要是由二维标定误差引起的。因此,寻求更好的二维标定将成为进一步实验的重要问题之一。
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