A Systematic Review of Gamification Within E-Learning

S. Kamunya, Robert O. Oboko, E. Maina, E. Miriti
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引用次数: 1

Abstract

The focus of this study was to review and evaluate the effectiveness of gamification within e-learning platforms. The study deployed systematic literature review methodology to evaluate how effective gamification has been used within e-learning platforms. The study used the Preferred Reporting Items for Systematic Reviews and Meta-Analyses Approach (PRISMA), starting with 366 articles, shifting to a final 34 articles for consideration. It was established that gamification positively influences and enhances learning within the e-learning platform. Therefore, the study recommends policy makers, designers, and implementers of e-learning platforms to consider incorporating gamification elements in order to increase user motivation and engagement for enhanced learning.
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电子学习中游戏化的系统回顾
本研究的重点是审查和评估电子学习平台中游戏化的有效性。该研究采用了系统的文献回顾方法来评估电子学习平台中游戏化的有效性。该研究使用了系统评价和荟萃分析方法的首选报告项目(PRISMA),从366篇文章开始,转移到最后的34篇文章进行考虑。游戏化对电子学习平台内的学习产生了积极的影响和促进作用。因此,该研究建议电子学习平台的政策制定者、设计师和实施者考虑将游戏化元素纳入其中,以提高用户的动机和参与度,从而提高学习效果。
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