Robust Gas Condensation Simulation with SPH based on Heat Transfer

Tai-you Zhang, Jiajun Shi, Changbo Wang, Hong Qin, Chen Li
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引用次数: 2

Abstract

Most simulation of natural phenomena in graphics are physically based, oftentimes involving heat transfer, phase transition, environmental constraints, and/or a combination of the above. At the numerical level, the particle-based schemes (e.g., smooth particle hydrodynamics (SPH)) have proved to preserve subtle details while accommodating large quantity of particles and enabling complex interaction during heat transition. In this paper, we propose a novel hybrid complementary framework to faithfully model intricate details in vapor condensation while circumventing disadvantages of the existing methods. The phase transition is governed by robust heat transfer and dynamic characteristic of condensation, so that the condensed drop is precisely simulated by way of the SPH model. We introduce the dew point to ensure faithful visual simulation, as the atmospheric pressure and the relative humidity were isolated from condensation. Moreover, we design a equivalent substitution for ambient impacts to correct the heat transfer across the boundary layer and reduce the quantity of air particles being utilized. To generate plausible high-resolution visual effects, we extend the standard height map with more physical control and construct arbitrary shape of surface via the reproduction on normal map. We demonstrate the advantages of our framework in several fluid scenes, including vapor condensation on a mirror and some more plausible contrasts.
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基于传热的SPH鲁棒气体冷凝模拟
图形中大多数自然现象的模拟都是基于物理的,通常涉及热传递、相变、环境约束和/或上述因素的组合。在数值水平上,基于粒子的方案(例如,光滑粒子流体动力学(SPH))已被证明在容纳大量粒子和实现热转变过程中复杂的相互作用的同时保留了微妙的细节。在本文中,我们提出了一种新的混合互补框架,以忠实地模拟蒸汽冷凝过程中复杂的细节,同时规避现有方法的缺点。相变受强大的传热和凝结的动态特性控制,因此SPH模型可以精确地模拟凝结液滴。由于大气压力和相对湿度与冷凝分离,我们引入露点以确保视觉模拟的准确性。此外,我们设计了一个等效的替代环境影响,以纠正边界层的传热,减少被利用的空气颗粒的数量。为了产生可信的高分辨率视觉效果,我们将标准高度图扩展为更多的物理控制,并通过在法向图上的复制来构建任意形状的表面。我们在几个流体场景中展示了我们的框架的优点,包括镜子上的蒸汽凝结和一些更合理的对比。
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