DFGA: Digital Human Faces Generation and Animation from the RGB Video using Modern Deep Learning Technology

Diqiong Jiang, Li You, Jian Chang, Ruofeng Tong
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Abstract

High-quality and personalized digital human faces have been widely used in media and entertainment, from film and game production to virtual reality. However, the existing technology of generating digital faces requires extremely intensive labor, which prevents the large-scale popularization of digital face technology. In order to tackle this problem, the proposed research will investigate deep learning-based facial modeling and animation technologies to 1) create personalized face geometry from a single image, including the recognizable neutral face shape and believable personalized blendshapes; (2) generate personalized production-level facial skin textures from a video or image sequence; (3) automatically drive and animate a 3D target avatar by an actor’s 2D facial video or audio. Our innovation is to achieve these tasks both efficiently and precisely by using the end-to-end framework with modern deep learning technology (StyleGAN, Transformer, NeRF).
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DFGA:利用现代深度学习技术从RGB视频中生成数字人脸和动画
高质量和个性化的数字人脸已广泛应用于媒体和娱乐,从电影和游戏制作到虚拟现实。然而,现有的数字人脸生成技术需要极其密集的劳动,这阻碍了数字人脸技术的大规模普及。为了解决这一问题,本研究将研究基于深度学习的面部建模和动画技术,以1)从单个图像中创建个性化的面部几何形状,包括可识别的中性面部形状和可信的个性化混合形状;(2)从视频或图像序列中生成个性化的生产级面部皮肤纹理;(3)通过演员的2D面部视频或音频自动驱动和动画3D目标化身。我们的创新是通过使用端到端框架和现代深度学习技术(StyleGAN, Transformer, NeRF)高效而精确地实现这些任务。
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