Penerapan discovery learning untuk meningkatkan keaktifan dan hasil belajar materi program linear

Q3 Social Sciences International Journal of Action Research Pub Date : 2021-09-30 DOI:10.51651/arj.v1i1.101
Edy Suwanto
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引用次数: 1

Abstract

This study aims to determine the increase in student activity and learning outcomes in Linear Program material through the application of discovery learning learning models. This research was conducted at SMA Negeri 1 Karangrayung, Grobogan Regency, Central Java Province. This research method uses classroom action research with two cycles. Each cycle consists of four stages which include action planning, action implementation, observation of action results, and reflection of action results. The results showed that the average score of student learning activity in the initial conditions was 27.67 (=55.33%) then in the first cycle was 29.83 (=59.67%) and in the second cycle was 38.33 (= 76.67%. While the average value of student learning outcomes in the initial conditions was 65.87 then in the first cycle was 68.77 and in the second cycle was 75.50. The percentage of students' learning completeness in the initial condition is 10.00%, then in the first cycle it is 46.67% and in the second cycle it is 96.67%. Based on the results of the study, it can be concluded that the discovery learning model can increase the activeness and learning outcomes of students in the Linear Program material.
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本研究旨在通过应用发现学习模式来确定线性课程材料中学生活动和学习成果的增加。本研究在中爪哇省Grobogan摄政省SMA Negeri 1 Karangrayung进行。本研究方法采用课堂行动研究,分为两个周期。每个周期包括行动计划、行动实施、观察行动结果和反映行动结果四个阶段。结果表明:学生在初始条件下的学习活动平均得分为27.67分(=55.33%),在第一周期中平均得分为29.83分(=59.67%),在第二周期中平均得分为38.33分(= 76.67%)。学生在初始条件下的平均学习成绩为65.87,在第一周期为68.77,在第二周期为75.50。学生在初始条件下的学习完成率为10.00%,第一个周期为46.67%,第二个周期为96.67%。根据研究结果,发现学习模式可以提高学生在线性程序教材中的学习积极性和学习效果。
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来源期刊
International Journal of Action Research
International Journal of Action Research Social Sciences-Sociology and Political Science
CiteScore
0.80
自引率
0.00%
发文量
24
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