Deciphering the World of eSports

Tobias M. Scholz
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引用次数: 35

Abstract

ABSTRACT This editorial gives a short preface to the eSports industry and why this industry is unusual for media management research – thereby describing the eSports ecosystem based on the stakeholders involved, the fundamental characteristics, and the governing principles of the industry. Then the three papers in this special issue are introduced. These papers show the uniqueness of the eSports industry by enhancing the understanding of eSports in a media management context. Furthermore, the editorial is highlighting its potential contribution to the field in aspects like the changing role of the consumers having a stronger influence on the media process, moving from global to local, and online to offline or the changes in media engagement in a digital environment. The editorial concludes by stating the potential of researching eSports as a case for the path to digitize media management and, additionally, create sustainable business models in the digitized society.
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解读电子竞技世界
这篇社论简要介绍了电子竞技行业,以及为什么这个行业在媒体管理研究中是不寻常的——从而描述了基于相关利益相关者的电子竞技生态系统,基本特征,以及行业的管理原则。然后介绍了本期特刊的三篇论文。这些论文通过在媒体管理背景下加强对电子竞技的理解,展示了电子竞技产业的独特性。此外,该社论还强调了它对该领域的潜在贡献,如消费者对媒体过程的影响力不断变化,从全球到本地,从在线到离线,或数字环境中媒体参与的变化。社论最后指出,研究电子竞技作为数字化媒体管理路径的案例,以及在数字化社会中创建可持续商业模式的潜力。
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CiteScore
3.10
自引率
5.30%
发文量
12
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