SpaceMediator: Leveraging Authorization Policies to Prevent Spatial and Privacy Attacks in Mobile Augmented Reality

Luis Claramunt, Carlos E. Rubio-Medrano, Jaejong Baek, Gail-Joon Ahn
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引用次数: 1

Abstract

Mobile Augmented Reality (MAR) is a portable, powerful, and suitable technology that integrates digital content , e.g., 3D virtual objects, into the physical world, which not only has been implemented for multiple intents such as shopping, entertainment, gaming, etc., but it is also expected to grow at a tremendous rate in the upcoming years. Unfortunately, the applications that implement MAR, hereby referred to as MAR-Apps, bear security issues, which have been imaged in worldwide incidents such as robberies, which has led authorities to ban MAR-Apps at specific locations. Existing problems with MAR-Apps can be classified into three categories: first, Space Invasion , which implies the intrusive modification through MAR of sensitive spaces, e.g., hospitals, memorials, etc. Second, Space Affectation , which involves the degradation of users’ experience via interaction with undesirable MAR or malicious entities. Finally, MAR-Apps mishandling sensitive data leads to Privacy Leaks . To alleviate these concerns, we present an approach for Policy-Governed MAR-Apps, which allows end-users to fully control under what circumstances, e.g., their presence inside a given sensitive space, digital content may be displayed by MAR-Apps. Through SpaceMediator , a proof-of-concept MAR-App that imitates the well-known and successful MAR-App Pokémon GO, we evaluated our approach through a user study with 40 participants, who recognized and prevented the issues just described with success rates as high as 92.50%. Furthermore, there is an enriched interest in Policy-Governed MAR-Apps as 87.50% of participants agreed with it, and 82.50% would use it to implement content-based restrictions in MAR-Apps. These promising results encourage the adoption of our solution in future MAR-Apps
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利用授权策略防止移动增强现实中的空间和隐私攻击
移动增强现实(MAR)是一种便携、强大、合适的技术,它将数字内容(如3D虚拟对象)集成到物理世界中,不仅用于购物、娱乐、游戏等多种目的,而且预计在未来几年将以惊人的速度增长。不幸的是,执行MAR的应用程序(以下简称MAR- apps)存在安全问题,这些问题在全球范围内的抢劫等事件中被发现,这导致当局在特定地点禁止MAR- apps。MAR- apps存在的问题可以分为三类:一是空间入侵,即通过MAR侵入性地修改敏感空间,如医院、纪念馆等。第二,空间影响,这涉及通过与不受欢迎的MAR或恶意实体的交互而降低用户体验。最后,mar应用程序对敏感数据的处理不当会导致隐私泄露。为了减轻这些担忧,我们提出了一种策略管理的MAR-Apps方法,它允许最终用户完全控制在什么情况下,例如,他们在给定的敏感空间内的存在,MAR-Apps可以显示数字内容。通过SpaceMediator,一款模仿著名且成功的MAR-App poksammon GO的概念验证MAR-App,我们通过40名参与者的用户研究评估了我们的方法,他们识别并防止了刚才描述的问题,成功率高达92.50%。此外,对policy - controlled MAR-Apps的兴趣浓厚,87.50%的参与者同意它,82.50%的参与者将使用它在MAR-Apps中实现基于内容的限制。这些有希望的结果鼓励在未来的mar应用程序中采用我们的解决方案
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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