PEMBELAJARAN DARING BERBASIS PROJECT BASED LEARNING PADA MATERI BANGUN DATAR DI MASA PANDEMI COVID-19

Al Khawarizmi Pub Date : 2022-01-29 DOI:10.46773/.v1i1.173
Pratiwi Dwi Warih Sitaresmi, Tuhfatul Janan, Nuryami Nuryami, R. Damayanti, N. Nurhidayati
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引用次数: 2

Abstract

There has been a change in the current learning system at all levels of education due to the coronavirus pandemic. This study aims to explore theoretically from bibliographic studies related to project-based learning during the Covid19 pandemic the impact on policies towards home learning activities. A bold learning system based on project-based learning that provides multiple ways to access learning materials for teachers and students. Many online learning platforms and media are available for free. Some free platforms that have been shown to be effective in solving learning difficulties include Google Classroom and Edmodo. There are at least 12 free online learning resource apps that can be used during the Covid19 pandemic, including Learning House, Icando, Desk Kita, Indonesia X, Smart Class, Google for Education, Microsoft Office 365, Quipper, Ruangguru, Zenius, Sekolahmu, and Cisco Webex. Several obstacles to the implementation of immersive learning include limitations of the internet and unfamiliar knowledge among teachers and students about the adoption of e-learning materials. Therefore, more effort is needed to address these issues starting with individuals, families, educational institutions, government providers and services. One learning approach that can be used to maximize daring learning is to adopt a learning project-based approach. This learning model gives students the opportunity to discuss concepts in depth, which can also improve their learning outcomes.
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由于冠状病毒大流行,目前各级教育的学习制度发生了变化。本研究旨在通过文献研究,从理论上探讨covid - 19大流行期间项目学习对家庭学习活动政策的影响。一个基于项目学习的大胆学习系统,为教师和学生提供多种获取学习材料的途径。许多在线学习平台和媒体都是免费的。一些在解决学习困难方面被证明有效的免费平台包括Google教室和Edmodo。在新冠疫情期间,至少有12款免费在线学习资源应用程序可供使用,包括learning House、Icando、Desk Kita、Indonesia X、Smart Class、Google for Education、Microsoft Office 365、Quipper、Ruangguru、Zenius、Sekolahmu和Cisco Webex。实施沉浸式学习的几个障碍包括互联网的局限性以及教师和学生对采用电子学习材料的不熟悉知识。因此,需要更多的努力来解决这些问题,从个人、家庭、教育机构、政府提供者和服务开始。一种可以用来最大化大胆学习的学习方法是采用基于项目的学习方法。这种学习模式为学生提供了深入讨论概念的机会,这也可以提高他们的学习成果。
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自引率
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发文量
9
审稿时长
12 weeks
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