Unpacking Taboo Words in Game Chats: A Content Analysis of MLBB Games

IF 0.4 0 RELIGION Journal of Al-Tamaddun Pub Date : 2022-12-08 DOI:10.33096/tamaddun.v21i2.162
Putri Lira Habibillah, Rakhmat Wahyudin Sagala
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Abstract

This research attempted to explore the types of taboo expressions in the MLBB game chat and ascertain the reaction to the taboo words adopted in the MLBB game chat. The Qualitative Content Analysis Method was applied in this study. The researcher interviewed three MLBB game players and took screenshots of their in-game chat comments in order to gather the data. The results demonstrate that while not all MLBB players adopt the types of taboo language, there was one player who exclusively utilized it. The category with the greatest data is vulgar terms, with 32 words or 40% of the total; the second category is epithets and obscenity, with 22 words or 27.5% of the total; and the third category is profanity, with just 4 words or 5% of the total. Factors that contribute to players employing taboo words in MLBB games include their desire to draw attention, insult teammates or enemies, and provoke opponents to make the game exciting. Upon insulting and provoking their opponents, players feel relieved and pleased because their emotions were let out in the game. Subsequently, the findings have significant ramifications for enhancing learners' awareness of taboo language and contributing to the advancement of linguistic disciplines.
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游戏聊天禁忌语解析:MLBB游戏内容分析
本研究试图探究MLBB游戏聊天中禁忌语的类型,了解人们对MLBB游戏聊天中禁忌语的反应。本研究采用定性含量分析法。为了收集数据,研究人员采访了三名MLBB游戏玩家,并截取了他们在游戏中的聊天评论截图。结果表明,虽然并非所有MLBB球员都采用禁忌语的类型,但有一名球员专门使用禁忌语。数据最多的类别是俗语,有32个词,占总数的40%;第二类是污言秽语,共22个,占总数的27.5%;第三类是脏话,只有4个词,占总数的5%。导致玩家在MLBB游戏中使用禁忌语的因素包括他们想要吸引注意力、侮辱队友或敌人、激怒对手以使游戏变得有趣。在侮辱和挑衅对手时,球员们会感到轻松和高兴,因为他们的情绪在比赛中得到了释放。研究结果对提高学习者的禁忌语意识,促进语言学科的发展具有重要意义。
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来源期刊
CiteScore
0.70
自引率
66.70%
发文量
18
审稿时长
12 weeks
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