A Case Study on Gamified Interventions for Team Cohesion in Factory Work

Q1 Social Sciences Human Technology Pub Date : 2018-08-31 DOI:10.17011/HT/URN.201808103816
N. Vegt, V. Visch, A. Vermeeren, H. Ridder
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引用次数: 7

Abstract

In this article, we aim to provide insights into the design and implementation of game elements for teamwork on the work floor and to study their effect. Inventing games to break monotonous jobs is a long-standing practice, yet conscious implementation of motivational elements of games at work is a recent phenomenon. Generally, gamification is used to enhance individual performance; it may be effective in enhancing teamwork as well. We developed game elements aimed at team cohesion and examined the effect of two gamified interventions (team performance feedback and personal profiles) on team cohesion in a factory. Results suggest that the interventions mainly raised attention toward the aspects of the work that were explicitly addressed. Team performance feedback led to increased task commitment and perceived team performance, while personal profiles increased nonwork-related conversations among team members. We conclude with lessons learned regarding the development and study of gamified interventions for teams on the work floor.
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游戏化干预工厂工作团队凝聚力的个案研究
在这篇文章中,我们的目标是提供关于团队合作游戏元素的设计和执行的见解,并研究它们的效果。发明游戏来打破单调的工作是一种由来已久的做法,但在工作中有意识地执行游戏的激励元素是最近才出现的现象。一般来说,游戏化是用来提高个人表现的;这可能对加强团队合作也很有效。我们开发了针对团队凝聚力的游戏元素,并检查了两种游戏化干预(团队绩效反馈和个人资料)对工厂团队凝聚力的影响。结果表明,干预措施主要提高了对明确解决的工作方面的关注。团队绩效反馈增加了任务承诺和感知团队绩效,而个人档案增加了团队成员之间与工作无关的对话。最后,我们总结了关于开发和研究团队在工作场所的游戏化干预的经验教训。
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来源期刊
Human Technology
Human Technology Social Sciences-Communication
CiteScore
3.80
自引率
0.00%
发文量
10
审稿时长
50 weeks
期刊介绍: Human Technology is an interdisciplinary, multiscientific journal focusing on the human aspects of our modern technological world. The journal provides a forum for innovative and original research on timely and relevant topics with the goal of exploring current issues regarding the human dimension of evolving technologies and, then, providing new ideas and effective solutions for addressing the challenges. Focusing on both everyday and professional life, the journal is equally interested in, for example, the social, psychological, educational, cultural, philosophical, cognitive scientific, and communication aspects of human-centered technology. Special attention shall be paid to information and communication technology themes that facilitate and support the holistic human dimension in the future information society.
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