Evaluating physical quantities and learning human utilities from RGBD videos

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, CYBERNETICS Presence-Teleoperators and Virtual Environments Pub Date : 2016-11-28 DOI:10.1145/2992138.2992148
Yixin Zhu, Chenfanfu Jiang, Yibiao Zhao, Demetri Terzopoulos, Song-Chun Zhu
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引用次数: 0

Abstract

We propose a notion of affordance that takes into account physical quantities generated when the human body interacts with real-world objects, and introduce a learning framework that incorporates the concept of human utilities, which in our opinion provides a deeper and finer-grained account not only of object affordance but also of people's interaction with objects. Rather than defining affordance in terms of the geometric compatibility between body poses and 3D objects, we devise algorithms that employ physics-based simulation to infer the relevant forces/pressures acting on body parts. By observing the choices people make in videos (particularly in selecting a chair in which to sit) our system learns the comfort intervals of the forces exerted on body parts (while sitting). We account for people's preferences in terms of human utilities, which transcend comfort intervals to account also for meaningful tasks within scenes and spatiotemporal constraints in motion planning, such as for the purposes of robot task planning.
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评估物理量并从RGBD视频中学习人类效用
我们提出了一个考虑到人体与现实世界物体相互作用时产生的物理量的可见性概念,并引入了一个包含人类效用概念的学习框架,在我们看来,这不仅提供了物体可见性的更深层次和更细粒度的描述,而且还提供了人们与物体相互作用的描述。我们不是根据身体姿势和3D物体之间的几何兼容性来定义功能,而是设计了一种算法,采用基于物理的模拟来推断作用在身体部位上的相关力/压力。通过观察人们在视频中做出的选择(特别是选择坐的椅子),我们的系统了解了施加在身体部位上的力的舒适间隔(当坐着时)。我们从人类效用的角度考虑了人们的偏好,这超越了舒适区间,也考虑了场景中有意义的任务和运动规划中的时空约束,例如机器人任务规划的目的。
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来源期刊
CiteScore
2.20
自引率
0.00%
发文量
8
审稿时长
>12 weeks
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