How to Achieve Goals in Digital Games: An Empirical Test of a Goal-Oriented Model in Pokémon GO

IF 7 3区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Journal of the Association for Information Systems Pub Date : 2022-03-01 DOI:10.17705/1JAIS.00733
Dong-Heon Kwak, Shuyuan Deng, Jungwon Kuem, Sung S. Kim
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引用次数: 1

Abstract

To effectively design digital games and gamified systems, it is important to better understand the psychological and behavioral processes players use to reach goals. Although numerous prior studies have examined individuals’ adoption, use, and continued use of digital games, few attempts have been made to understand how people desire and strive to achieve goals. The objective in this study was to develop and test a model of individuals’ achievement of goals in digital gaming. Drawing upon theories of goal-directed behavior, we proposed a conceptual model describing goal setting, goal striving, goal attainment, and feedback evaluations in the context of mobile gaming. To empirically test the proposed model, we collected two sets of (cross-sectional and longitudinal) data from 407 users of Pokemon GO. The results generally indicated that goal-directed effort plays an important role in translating goal desire into goal attainment. In addition, we found prior game points and goal desire have interaction effects on goal-directed effort and subsequent acquisition of game points. Finally, this study shows that action strategies such as in-game payment and deliberate planning have differential effects on goal-directed effort and satisfying experiences. Overall, our findings provide empirical support for the efficacy of our goal-oriented model as a theoretical tool for explaining the process of goal striving to obtain game points. Our findings not only have important implications for digital gaming but also contribute to emerging research on gamified systems.
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如何在数字游戏中实现目标:《pokemon GO》中目标导向模型的实证测试
为了有效地设计数字游戏和游戏化系统,我们必须更好地理解玩家为达到目标所使用的心理和行为过程。尽管之前有许多研究调查了个人对数字游戏的接受、使用和持续使用,但很少有人试图了解人们是如何渴望和努力实现目标的。本研究的目的是开发和测试个人在数字游戏中实现目标的模型。根据目标导向行为理论,我们提出了一个概念模型,描述手机游戏背景下的目标设定、目标努力、目标实现和反馈评估。为了对所提出的模型进行实证检验,我们从407名《Pokemon GO》用户中收集了两组(横断面和纵向)数据。结果表明,目标导向的努力在将目标愿望转化为目标实现的过程中起着重要作用。此外,我们发现先前的游戏积分和目标欲望对目标导向努力和随后的游戏积分获取有交互作用。最后,该研究表明,行动策略(如游戏内付费和深思熟虑的计划)对目标导向的努力和满足体验有不同的影响。总的来说,我们的研究结果为我们的目标导向模型的有效性提供了实证支持,该模型是解释目标努力获得游戏积分过程的理论工具。我们的发现不仅对数字游戏具有重要意义,而且对游戏化系统的新兴研究也有贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of the Association for Information Systems
Journal of the Association for Information Systems 工程技术-计算机:信息系统
CiteScore
11.20
自引率
5.20%
发文量
33
审稿时长
>12 weeks
期刊介绍: The Journal of the Association for Information Systems (JAIS), the flagship journal of the Association for Information Systems, publishes the highest quality scholarship in the field of information systems. It is inclusive in topics, level and unit of analysis, theory, method and philosophical and research approach, reflecting all aspects of Information Systems globally. The Journal promotes innovative, interesting and rigorously developed conceptual and empirical contributions and encourages theory based multi- or inter-disciplinary research.
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