B. Topliss, Sanna M. Pampel, G. Burnett, L. Skrypchuk, Chrisminder Hare
{"title":"Follow the Leader: Examining Real and Augmented Reality Lead Vehicles as Driving Navigational Aids","authors":"B. Topliss, Sanna M. Pampel, G. Burnett, L. Skrypchuk, Chrisminder Hare","doi":"10.4018/IJMHCI.2019040102","DOIUrl":null,"url":null,"abstract":"Two studies investigated the concept of following a lead vehicle as a navigational aid. The first video-based study (n=34) considered how drivers might use a real-world lead vehicle as a navigational aid, whist the second simulator-based study (n=22) explored how an Augmented Reality (AR) virtual car, presented on a head-up display (HUD), may aid navigation around a complex junction. Study 1 indicated that a lead vehicle is most valued as a navigation aid just before/during a required maneuver. During the second study the dynamic virtual car (which behaved like a real vehicle) resulted in greater confidence and lower workload than a static virtual car that “waits” at the correct junction exit, but resulted in more gaze concentration. It is concluded that a virtual car may be a valuable element of a navigation system, in combination with other forms of information, to completely fulfil all a driver's navigational task requirements.","PeriodicalId":43100,"journal":{"name":"International Journal of Mobile Human Computer Interaction","volume":null,"pages":null},"PeriodicalIF":0.2000,"publicationDate":"2019-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Mobile Human Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/IJMHCI.2019040102","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 1
Abstract
Two studies investigated the concept of following a lead vehicle as a navigational aid. The first video-based study (n=34) considered how drivers might use a real-world lead vehicle as a navigational aid, whist the second simulator-based study (n=22) explored how an Augmented Reality (AR) virtual car, presented on a head-up display (HUD), may aid navigation around a complex junction. Study 1 indicated that a lead vehicle is most valued as a navigation aid just before/during a required maneuver. During the second study the dynamic virtual car (which behaved like a real vehicle) resulted in greater confidence and lower workload than a static virtual car that “waits” at the correct junction exit, but resulted in more gaze concentration. It is concluded that a virtual car may be a valuable element of a navigation system, in combination with other forms of information, to completely fulfil all a driver's navigational task requirements.