Online Learning Solution: Ice Breaking Application to Increase Student Motivation

H. Pratama, T. W. Maduretno, A. C. Yusro
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引用次数: 13

Abstract

The purpose of this study was to find out the effectiveness of ice breaking as an effort to increase the students’ learning motivation. This research was conducted in the Science Education Study Program of STKIP PGRI Nganjuk, East Java, Indonesia. The sample in this study was 25 students in the third semester who took the mechanics course.The sample used in this study was taken using purposive sampling technique. This type of comparative research is used in this study. Data collection techniques used, questionnaires, observation sheets, and documentation. This type of research is comparative which is used to examine differences in student learning motivation before and after being treated. The results of the study were based on the Paired T Test shows value probability/ p Paired T test value of 0.000. This means that there are differences in student learning motivation after being given the ice breaking learning model. This ice breaking was implemented as an effort to reduce saturation and boredom of the students during the learning process. The new thing that is obtained is that the application of games can increase learning motivation
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在线学习解决方案:打破僵局的应用程序,以增加学生的动机
本研究的目的是探讨破冰对提高学生学习动机的有效性。本研究是在印尼东爪哇省STKIP PGRI Nganjuk科学教育研究项目中进行的。本研究的样本为25名第三学期修读力学课程的学生。本研究使用的样本采用有目的抽样技术。本研究采用了这种比较研究方法。使用的数据收集技术、问卷调查、观察表和文件。这种类型的研究是比较的,用来检查学生的学习动机在治疗前后的差异。研究结果基于配对T检验显示值概率/ p配对T检验值为0.000。这意味着在给予破冰学习模式后,学生的学习动机存在差异。这种打破僵局的做法是为了减少学生在学习过程中的饱和和无聊。新发现是游戏的应用可以提高学习动机
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审稿时长
20 weeks
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