{"title":"Editorial: Many games, many authors","authors":"M. Winands","doi":"10.3233/ICG-200176","DOIUrl":null,"url":null,"abstract":"The last issue of this roller-coaster year contains three scientific articles. The first one, Polygames: Im-proved zero learning , counts 24 authors, which is probably the highest number since the establishment of the journal. The article presents P OLYGAMES , an open-source framework that combines Monte Carlo Tree Search and Deep Learning. The framework is generic enough for implementing many games, being size-invariant, and comes with a games library included. P OLYGAMES won against strong players in the game of 19 × 19 Hex and 8 × 8 Havannah. Fewer authors has the second contri-bution, Analyzing a variant of Clobber: The game of San Jego , by Raphael Thiele and Ingo Althöfer. It introduces a new two-player perfect-information game, called San Jego. The authors establish an upper bound for the state-space complexity and approximate the game-tree complexity. For small board sizes, they calculate the optimal game-theoretic values and investigate the advantage of moving first. Games are fun but can also be used more seriously as the third contribution, A polyomino puzzle for arithmetic practice , by Jeremy Foxcroft and Daniel Ashlock, shows. The article proposes a family of puzzles that gamifies arithmetic skills. The puzzles are designed with an evolutionary algorithm forming an instance of automatic content generation. It a review , con-ference TCEC and","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"61 1","pages":"243"},"PeriodicalIF":0.0000,"publicationDate":"2021-01-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"J. Int. Comput. Games Assoc.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3233/ICG-200176","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The last issue of this roller-coaster year contains three scientific articles. The first one, Polygames: Im-proved zero learning , counts 24 authors, which is probably the highest number since the establishment of the journal. The article presents P OLYGAMES , an open-source framework that combines Monte Carlo Tree Search and Deep Learning. The framework is generic enough for implementing many games, being size-invariant, and comes with a games library included. P OLYGAMES won against strong players in the game of 19 × 19 Hex and 8 × 8 Havannah. Fewer authors has the second contri-bution, Analyzing a variant of Clobber: The game of San Jego , by Raphael Thiele and Ingo Althöfer. It introduces a new two-player perfect-information game, called San Jego. The authors establish an upper bound for the state-space complexity and approximate the game-tree complexity. For small board sizes, they calculate the optimal game-theoretic values and investigate the advantage of moving first. Games are fun but can also be used more seriously as the third contribution, A polyomino puzzle for arithmetic practice , by Jeremy Foxcroft and Daniel Ashlock, shows. The article proposes a family of puzzles that gamifies arithmetic skills. The puzzles are designed with an evolutionary algorithm forming an instance of automatic content generation. It a review , con-ference TCEC and