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J. Int. Comput. Games Assoc.最新文献

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Editorial: Rankings and ratings 社论:排名和评级
Pub Date : 2023-10-19 DOI: 10.3233/icg-230228
Tristan Cazenave, M. Winands
validity
有效性
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引用次数: 0
Automated videogame mechanics generation with XVGDL 使用XVGDL自动生成电子游戏机制
Pub Date : 2023-05-26 DOI: 10.3233/icg-230227
Ruiz-Quiñones Jorge, Fernández-Leiva Antonio J.
The automatic generation of game mechanics is nowadays one of the most complex challenges within procedural content generation (PCG), even being considered by itself as automatic game generation in the literature. Previous works have contributed with research papers related to PCG in general, and, in particular, the generation of game mechanics from a specification written in a game description language (GDL). One primary reference is the Ludii general game system that allows to generate new mechanics for two-player combinatorial (board) games. Ludii manages game specifications written in a GDL that can be directly represented in a tree structure. These structures are then evolved by means of genetic programming (GP), a well-known bio-inspired optimization technique, to produce new game rules. Now, this paper extends the approach centered on 2-player games and proposed in the Ludii general game system to n-player videogames. The paper describes a system to automatically generate videogame mechanics. The starting point is a videogame specification written in the XML-based videogame description language (XVGDL). Similarly to Ludii, this videogame specification can be directly translated to rule tree structures that can be evolved by GP. The viability of this approach is demonstrated by experimentation with practical examples. The experiments show how it is possible to automatically produce and evaluate a number of distinct versions (that differ in their mechanics) of a videogame that was originally specified in XVGDL.
如今,游戏机制的自动生成是程序内容生成(PCG)中最复杂的挑战之一,甚至在文献中被视为自动游戏生成。之前的作品主要是关于PCG的研究论文,特别是关于从游戏描述语言(GDL)编写的规范中生成游戏机制。一个主要参考是Ludii通用游戏系统,它允许为双人组合(棋盘)游戏生成新机制。Ludii管理用GDL编写的游戏规范,可以直接用树形结构表示。然后,这些结构通过遗传规划(GP)(一种著名的生物优化技术)来进化,以产生新的游戏规则。现在,本文将以2人游戏为中心并在Ludii通用游戏系统中提出的方法扩展到n人电子游戏中。本文描述了一个自动生成电子游戏机制的系统。起点是用基于xml的电子游戏描述语言(XVGDL)编写的电子游戏规范。与Ludii类似,这个电子游戏规范可以直接转换为GP可以进化的规则树结构。通过实例验证了该方法的可行性。实验表明,如何自动生成和评估最初在XVGDL中指定的电子游戏的许多不同版本(其机制不同)。
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引用次数: 0
Editorial: Jan Krabbenbos, Videogames, CG 2022 and the 2022 WCCC 社论:Jan Krabbenbos,电子游戏,CG 2022和2022年WCCC
Pub Date : 2023-05-22 DOI: 10.3233/icg-230226
T. Cazenave
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引用次数: 0
The 2022 World Computer Chess Championships 2022年世界计算机国际象棋锦标赛
Pub Date : 2023-05-17 DOI: 10.3233/icg-230225
Jan Krabbenbos, J. Schaeffer
After two years of pandemic-related cancellations, the World Computer Chess Championship returned in July 2022. The title of World Computer Chess Champion, first contested in 1974, was successfully defended by Komodo. The World Chess Software Championship was won by Ginkgo. The World Computer Speed Chess Championship title was shared by Leela Chess Zero and Ginkgo.
在因疫情而取消了两年的比赛后,世界计算机国际象棋锦标赛于2022年7月回归。1974年,世界计算机国际象棋冠军的头衔首次被科莫多成功卫冕。银杏获得世界象棋软件锦标赛冠军。世界计算机速度象棋锦标赛的冠军由Leela Chess Zero和Ginkgo分享。
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引用次数: 0
Computers and games (CG 2022) conference report 计算机和游戏(CG 2022)大会报告
Pub Date : 2023-05-16 DOI: 10.3233/icg-230223
C. Browne, Akihiro Kishimoto, J. Schaeffer
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引用次数: 0
The SSDF Chess Engine Rating List, 2020-12 SSDF国际象棋引擎评级列表,2020-12年
Pub Date : 2023-05-16 DOI: 10.3233/ICG-210186
Lars Sandin, G. Haworth
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引用次数: 0
Second player's cannot-lose strategy for Cylinder-Infinite-Connect-Four with circumference 11 第二名玩家在圆周为11的圆柱无限连接4的不能输策略
Pub Date : 2023-02-03 DOI: 10.3233/icg-230215
Yoshiaki Yamaguchi
Cylinder-Infinite-Connect-Four is Connect-Four played on a cylindrical square grid board with infinite row heights and columns that cycle about its width. In previous work, the first player’s cannot-lose strategies were discovered for all circumferences, and the second player’s cannot-lose strategies were discovered for all circumferences except for 6 and 11. In this paper, we show the second player’s cannot-lose strategy for circumference 11.
cylinder - infinity -Connect-Four是在具有无限行高和围绕其宽度循环的列的圆柱形方形网格板上玩的connec- four。在之前的工作中,发现了第一个参与人在所有圆周上的不输策略,第二个参与人在除6和11以外的所有圆周上的不输策略。在本文中,我们展示了第二参与人在周长为11时的不输策略。
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引用次数: 0
VeryLongCat won the Mahjong tournament 龙猫赢得了麻将比赛
Pub Date : 2023-02-03 DOI: 10.3233/icg-230217
Shih-Chieh Tang, Jr-Chang Chen, I-Chen Wu
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引用次数: 0
The 2022 Computer Olympiad 2022年计算机奥林匹克竞赛
Pub Date : 2023-01-30 DOI: 10.3233/icg-230216
H. Iida, J. Schaeffer, I. Wu
The 25th Computer Olympiad was held online during July/August 2022. With 53 participating programs competing in 18 events, the event was a success.
第25届计算机奥林匹克竞赛于2022年7月/ 8月在线举行。53个项目参加了18个项目的比赛,取得了圆满成功。
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引用次数: 0
JadeHare wins Honeymoon Bridge tournament in ICGA 2022 JadeHare赢得2022年ICGA蜜月桥牌锦标赛冠军
Pub Date : 2023-01-30 DOI: 10.3233/icg-230218
Chieh-Yu Chen, Shun-Shii Lin
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引用次数: 0
期刊
J. Int. Comput. Games Assoc.
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