Yoshiyuki Kaeriyama, Daichi Zaitsu, Ken-ichi Suzuki, Hiroaki Kobayashi, N. Ohba
{"title":"Multi-core data streaming architecture for ray tracing","authors":"Yoshiyuki Kaeriyama, Daichi Zaitsu, Ken-ichi Suzuki, Hiroaki Kobayashi, N. Ohba","doi":"10.1109/ICCD.2007.4601897","DOIUrl":null,"url":null,"abstract":"Ray tracing is a computer graphics technique to generate photo-realistic images. All though it can generate precise and realistic images, it requires a large amount of computation. The intersection test between rays and objects is one of the dominant factors of the ray tracing speed. We propose a new parallel processing architecture, named R PL S, for accelerating the ray tracing computation. R PL S boosts the speed of the intersection test by using a new algorithm based on ray-casting through planes, data streaming architecture offers highly efficient data provision in a multi-core environment. We estimate the performance of a future SoC implementation of R PL S by software simulation, and show 600 times speedup over a conventional CPU implementation.","PeriodicalId":6306,"journal":{"name":"2007 25th International Conference on Computer Design","volume":"380 1","pages":"171-178"},"PeriodicalIF":0.0000,"publicationDate":"2007-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 25th International Conference on Computer Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCD.2007.4601897","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Ray tracing is a computer graphics technique to generate photo-realistic images. All though it can generate precise and realistic images, it requires a large amount of computation. The intersection test between rays and objects is one of the dominant factors of the ray tracing speed. We propose a new parallel processing architecture, named R PL S, for accelerating the ray tracing computation. R PL S boosts the speed of the intersection test by using a new algorithm based on ray-casting through planes, data streaming architecture offers highly efficient data provision in a multi-core environment. We estimate the performance of a future SoC implementation of R PL S by software simulation, and show 600 times speedup over a conventional CPU implementation.