Evaluating a Conceptual Model for Measuring Gaming Experience: A Case Study of Stranded Away Platformer Game

Inf. Comput. Pub Date : 2023-06-18 DOI:10.3390/info14060350
Luka Blašković, Alesandro Žužić, T. Orehovački
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引用次数: 2

Abstract

Video games have become a ubiquitous form of entertainment and have been enjoyed by people of all ages around the world. The gaming industry has evolved rapidly, with new games being released every year that push the boundaries of technology and creativity. To ensure that video games are not just technically advanced, but also enjoyable and engaging, measuring the gaming experience is essential because it helps game designers understand how players interact with the game and identify areas for its improvement. The objective of this paper is to examine an interplay of gaming experience dimensions in the context of platform video games and to determine the extent to which they contribute to players’ behavioral intentions. To fulfil this objective, an empirical study was undertaken, involving participants with diverse gaming backgrounds. They were requested to engage in the gameplay of the Stranded Away platformer game and subsequently respond to a post-use questionnaire. The psychometric features of the introduced conceptual model were evaluated with the partial least squares structural equation modeling (PLS-SEM) method. The reported findings demonstrate the importance of evaluating different facets of the gaming experience in video games and showcase the potential of the proposed model and measuring instrument as tools for game designers to enhance the overall quality of their products.
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评估衡量游戏体验的概念模型——以《搁浅》平台游戏为例
电子游戏已经成为一种无处不在的娱乐形式,受到世界各地各个年龄段的人们的喜爱。游戏行业发展迅速,每年都有新游戏问世,不断突破技术和创意的界限。为了确保电子游戏不仅在技术上先进,而且具有乐趣和吸引力,衡量游戏体验至关重要,因为它有助于游戏设计师了解玩家与游戏的互动方式,并确定需要改进的领域。本文的目的是研究平台电子游戏背景下游戏体验维度的相互作用,并确定它们对玩家行为意图的影响程度。为了实现这一目标,我们进行了一项涉及不同游戏背景参与者的实证研究。他们被要求参与《搁浅之路》平台游戏的玩法,并随后回答使用后的问卷调查。采用偏最小二乘结构方程建模(PLS-SEM)方法对引入的概念模型的心理测量特征进行了评价。报告的发现表明了评估电子游戏中游戏体验的不同方面的重要性,并展示了所提出的模型和测量工具作为游戏设计师提高产品整体质量的工具的潜力。
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