{"title":"Dreams as Deep Play: Toward a Cultural Understanding of Dreaming","authors":"Jeannette Mageo","doi":"10.1111/etho.12346","DOIUrl":null,"url":null,"abstract":"<p>This article develops a cultural theory of those dreams with rich imagery and developed plots that are likely to be dreamt in rapid-eye-movement sleep. Such dreams, it argues, are an instance of what the anthropologist Clifford Geertz calls “deep play.” For Geertz, deep play is play with “an image … a model, a metaphor” that makes visible fundamental cultural structures. Image metaphors for cultural models often appear in dreams. Deep play in dreams, I argue, subjects cultural models to destabilizing play in order to adapt them to the dreamer's experience and to confront threats to the dreamer's identity that models for being a person can pose. Dreamers destabilize models by ambiguating images that represent them in seven ways outlined in the article. Ambiguity stops the mind from settling on a single meaning. This inability triggers hyper-associations that challenge and subvert a model's given meanings. Two dreams from an undergraduate who participated in a study of dreaming at a major Northwestern university illustrate these ideas.</p>","PeriodicalId":51532,"journal":{"name":"Ethos","volume":"50 2","pages":"233-250"},"PeriodicalIF":0.6000,"publicationDate":"2022-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://anthrosource.onlinelibrary.wiley.com/doi/epdf/10.1111/etho.12346","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ethos","FirstCategoryId":"90","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/etho.12346","RegionNum":4,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ANTHROPOLOGY","Score":null,"Total":0}
引用次数: 0
Abstract
This article develops a cultural theory of those dreams with rich imagery and developed plots that are likely to be dreamt in rapid-eye-movement sleep. Such dreams, it argues, are an instance of what the anthropologist Clifford Geertz calls “deep play.” For Geertz, deep play is play with “an image … a model, a metaphor” that makes visible fundamental cultural structures. Image metaphors for cultural models often appear in dreams. Deep play in dreams, I argue, subjects cultural models to destabilizing play in order to adapt them to the dreamer's experience and to confront threats to the dreamer's identity that models for being a person can pose. Dreamers destabilize models by ambiguating images that represent them in seven ways outlined in the article. Ambiguity stops the mind from settling on a single meaning. This inability triggers hyper-associations that challenge and subvert a model's given meanings. Two dreams from an undergraduate who participated in a study of dreaming at a major Northwestern university illustrate these ideas.
期刊介绍:
Ethos is an interdisciplinary and international quarterly journal devoted to scholarly articles dealing with the interrelationships between the individual and the sociocultural milieu, between the psychological disciplines and the social disciplines. The journal publishes work from a wide spectrum of research perspectives. Recent issues, for example, include papers on religion and ritual, medical practice, child development, family relationships, interactional dynamics, history and subjectivity, feminist approaches, emotion, cognitive modeling and cultural belief systems. Methodologies range from analyses of language and discourse, to ethnographic and historical interpretations, to experimental treatments and cross-cultural comparisons.