Multi-Player Bandits: The Adversarial Case

Pragnya Alatur, K. Levy, Andreas Krause
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引用次数: 31

Abstract

We consider a setting where multiple players sequentially choose among a common set of actions (arms). Motivated by a cognitive radio networks application, we assume that players incur a loss upon colliding, and that communication between players is not possible. Existing approaches assume that the system is stationary. Yet this assumption is often violated in practice, e.g., due to signal strength fluctuations. In this work, we design the first Multi-player Bandit algorithm that provably works in arbitrarily changing environments, where the losses of the arms may even be chosen by an adversary. This resolves an open problem posed by Rosenski, Shamir, and Szlak (2016).
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多人盗贼:对抗性案例
我们考虑这样一个场景,即多个玩家依次选择一组共同的行动(武器)。受认知无线电网络应用程序的驱动,我们假设玩家在碰撞时遭受损失,并且玩家之间不可能进行交流。现有的方法假设系统是静止的。然而,这一假设在实践中经常被违反,例如,由于信号强度波动。在这项工作中,我们设计了第一个Multi-player Bandit算法,该算法可以在任意变化的环境中工作,其中手臂的损失甚至可以由对手选择。这解决了Rosenski、Shamir和Szlak(2016)提出的一个开放性问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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