The Importance of the Application of the Metaverse in Education

G. S. Contreras, Aurora Hernández González, Mª Inés Serrano Fernández, C. M. Cepa, J. C. Escobar
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引用次数: 22

Abstract

In the early 90's, and especially in some American universities, with the emergence of virtual reality, virtual environments and their manipulation began to be implemented, achieving important advances that have led to improvements in research through changes in the perception of the subject, modeling, communication processes and the development of 3D virtual classrooms. These advances have led to the metaverse, as an environment where humans interact socially as avatars, and especially its application in the world of education in the fields of entertainment, tele-education, educational research, learning environments, etc. According to technologists, this year will separate the thinkers from the builders, and then the technical advances of the last few years will produce the first steps this year in making the metaverse a reality. Advances will largely be attributed to ever-better graphics processing units (GPUs), photorealistic 3D engines, faster content generation through volumetric video and artificial intelligence, the increasing prevalence of cloud computing and 5G, as well as a more sophisticated and better understood blockchain infrastructure. But from a human experience perspective, one development stands out above all others: extended reality (XR) technologies. These include virtual reality (VR), augmented reality (AR) and brain-computer interfaces (BCI), which together are positioned as the next computing platforms in their own right.
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元宇宙在教育中应用的重要性
在90年代初,特别是在一些美国大学,随着虚拟现实的出现,虚拟环境及其操作开始实施,取得了重要进展,通过改变对主题的感知,建模,交流过程和3D虚拟教室的发展,导致了研究的改进。这些进步导致了虚拟世界,作为一个人类作为虚拟角色进行社交互动的环境,特别是它在教育领域的应用,如娱乐、远程教育、教育研究、学习环境等。根据技术专家的说法,今年将把思考者和建设者分开,然后过去几年的技术进步将在今年迈出使虚拟世界成为现实的第一步。进步将在很大程度上归功于更好的图形处理单元(gpu)、逼真的3D引擎、通过体积视频和人工智能更快地生成内容、云计算和5G的日益普及,以及更复杂、更容易理解的区块链基础设施。但是从人类经验的角度来看,有一项开发比其他所有开发都突出:扩展现实(XR)技术。其中包括虚拟现实(VR)、增强现实(AR)和脑机接口(BCI),它们各自被定位为下一个计算平台。
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